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path: root/crawl-ref/source/mon-pick-data.h
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* Don't generate plain formicidsChris Campbell2014-03-081-1/+0
* Increase frequency of Octopode Crushers in the Depths water population.gammafunk2014-03-061-1/+1
* Octopode Crusher: An octopode warrior that throws your weight around.gammafunk2014-03-061-3/+3
* Move Depths branch enum on TAG_MAJOR_VERSION > 34.Steve Melenchuk2014-03-051-0/+20
* Fix up some TAG_MAJOR_VERSION > 34 issues.Steve Melenchuk2014-03-051-0/+8
* Nudge monster (molten) gargoyles; give them spells and maces.Steve Melenchuk2014-03-031-0/+4
* Sort, adjust, clean up Vaults spawn table.Steve Melenchuk2014-03-021-82/+56
* Add an enemy back to depths.Steve Melenchuk2014-03-011-0/+1
* Depths spawn table overhaul.Steve Melenchuk2014-03-011-52/+50
* Some adjustments to late D and D OOD spawns.Steve Melenchuk2014-03-011-37/+20
* Remove rotting devils.Shmuale Mark2014-02-261-11/+6
* Remove ancient bearsChris Campbell2014-02-261-1/+0
* Remove giant centipedesChris Campbell2014-02-261-3/+0
* Remove agate snails.wheals2014-02-251-7/+3
* Give deep dwarf berserkers the axe.Shmuale Mark2014-02-241-2/+0
* Remove giant amoebaeChris Campbell2014-02-241-5/+1
* Remove spiny worms.wheals2014-02-231-4/+0
* Remove jellyfish.wheals2014-02-181-5/+0
* Remove lemures.wheals2014-02-181-1/+1
* Crystal golem -> Crystal guardian (Grunt, tenofswords).tenofswords2014-02-151-3/+3
* A few small tweaks to Shoals population weightsDracoOmega2014-02-111-4/+3
* More abyss set tweaks.tenofswords2014-02-081-17/+19
* Padding for Hell/Gehenna lava monsters, original Vestibule bufftenofswords2014-02-081-1/+4
* Ultra-basic Hell lava enemy set (tenofswords).Steve Melenchuk2014-02-081-5/+12
* Nudge Snake lava spawn list.Steve Melenchuk2014-02-081-1/+3
* Pad the lava enemy spawn lists a bit.Steve Melenchuk2014-02-081-0/+8
* Buff, speed up, move around metal gargoyles, rename to war gargoylestenofswords2014-02-051-0/+1
* Make a custom generic zombie set for Crypt vaults, extendedtenofswords2014-01-311-9/+71
* Functionality for branch zombie lists (currently unused).Steve Melenchuk2014-01-301-0/+42
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-3/+14
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| * Adjust DS bands, throw into pan spawn slots, zigstenofswords2014-01-241-12/+12
| * Remove "demonspawn" from nonbase demonspawn names.Steve Melenchuk2014-01-211-5/+5
| * Spawn locales for the new enemies.Steve Melenchuk2014-01-211-1/+12
* | Nudge manticores deeperDracoOmega2014-01-281-1/+1
* | Salamander populations for DepthsDracoOmega2014-01-281-1/+10
* | Experimental band and population adjustments for SnakeDracoOmega2014-01-281-14/+14
* | Remove lava fishDracoOmega2014-01-281-4/+2
* | Replace Naga Enchanters with Naga RitualistsDracoOmega2014-01-281-1/+1
* | Marksnaga adjustmentsDracoOmega2014-01-281-1/+1
* | Sapper snake adjustments / renamingDracoOmega2014-01-281-1/+1
* | Two new professional nagas: naga enchanters and marksnagas.Steve Melenchuk2014-01-281-0/+2
* | Sapper snakes.Steve Melenchuk2014-01-281-0/+1
* | Shock serpents.Steve Melenchuk2014-01-281-0/+1
* | Depths population table adjustmentsDracoOmega2014-01-281-15/+19
* | Adjust Shoals spawn tableDracoOmega2014-01-281-15/+22
* | Adjust Swamp population tablesDracoOmega2014-01-281-18/+22
* | Treants -> Shambling MangrovesDracoOmega2014-01-281-1/+1
* | Disperse away elemental illsprings, to /dev/nullAdam Borowski2014-01-271-3/+0
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* Somewhat buff Cocytus, Vestibule, etc. water monsterstenofswords2014-01-201-4/+4
* (Slightly) tweak/buff Swamp/Shoals:1-4 spawns, Depths OOD monsterstenofswords2014-01-181-4/+6