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path: root/crawl-ref/source/mon-pick.h
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* Functionality for branch zombie lists (currently unused).Steve Melenchuk2014-01-301-0/+1
* Don't recompile world when random-pick.h gets changed.Adam Borowski2013-11-251-1/+1
* Implement a random spell pickerPete Hurst2013-06-231-1/+0
* Reinstate veto parameter for pick_monsterPete Hurst2013-06-231-1/+2
* Refactor random-pick eliminating two globals from mon-place.ccPete Hurst2013-06-231-2/+40
* Rework mon-pick algorithm as a class templatePete Hurst2013-06-231-19/+21
* Allow mon-pick to be used with arbitrary pop_entry listsPete Hurst2013-06-211-0/+20
* Rewrite zombie selection.Adam Borowski2013-03-201-0/+1
* The main workhorse for mon-pick.Adam Borowski2013-03-181-0/+3
* Cap OODs at the branch end.Adam Borowski2013-03-181-0/+1
* Rename mons_level() to mons_depth().Adam Borowski2012-09-051-1/+1
* Don't go through inappropriate monsters during arena selection.Adam Borowski2012-08-271-0/+1
* Don't pretend pick_monster_no_rarity() uses depth, either.Adam Borowski2012-08-271-1/+1
* Convert mon-pick data to a more readable scheme.Adam Borowski2012-08-271-62/+0
* Don't pretend mons_{rarity,level}() use anything but place.branch.Adam Borowski2012-08-271-2/+2
* Don't use internal data of mon-pick from the outside.Adam Borowski2012-08-261-0/+3
* Purge the remnants of Hive.Adam Borowski2012-07-241-2/+0
* There is no "standard" monster set anymore, rename it to "dungeon".Adam Borowski2012-05-301-2/+2
* Use a constant, not a magic value for "this monster doesn't spawn in this bra...Adam Borowski2012-04-261-0/+2
* Fix Shadow Creatures not doing anything in Baileys and Ossuaries.Adam Borowski2012-04-251-0/+4
* A fallback monster set for Ice Caves.Adam Borowski2012-04-251-0/+2
* Compare *_level() to *_rarity() on -test.Adam Borowski2012-04-091-1/+2
* Use monster_type for mon-pick functions.Adam Borowski2012-04-091-56/+56
* A stub function for the monster set in Vaults.Adam Borowski2012-04-091-0/+2
* Move Volcano's monster list to mon-pick (ie, place:Volcano)Adam Borowski2011-11-041-0/+2
* Move Sewer's monster list to mon-pick (ie, place:Sewer).Adam Borowski2011-11-041-0/+2
* Branch data for "LEVEL_" and lua branches.Adam Borowski2011-11-041-0/+5
* Unify monster choice code for Abyss, Pan (now works) and regular levels.Adam Borowski2011-10-011-2/+1
* Get rid of redundant mons_abyss().Adam Borowski2011-10-011-3/+1
* Give the Vestibule of Hell its own monster setChris Campbell2011-06-091-0/+2
* Remove some references to a non-existent branchChris Campbell2011-06-091-2/+0
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Remove use of mons_global_level to filter results from ?/M.Vsevolod Kozlov2010-12-011-2/+0
* Add the enums and entries for blue_anna's Dwarven Hall.Adam Borowski2010-09-061-0/+2
* Enums and base support for Forest and the Spider Nest.Adam Borowski2010-08-201-0/+4
* Reduce dependency on travel.hMatthew Cline2009-11-291-1/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-23/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Add whitespace fixes.dolorous2008-07-061-1/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+2
* Added some missing cases to various mons_foo_level() functions.zelgadis2007-09-241-0/+1
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-2/+3
* s/island/shoal/haranp2007-04-271-2/+2
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-0/+2
* Refactored out branches into branch.h and branch.cc.haranp2006-12-201-3/+34
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-7/+3
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+58