summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mon-place.cc
Commit message (Expand)AuthorAgeFilesLines
...
* Let Orb run spawns generate in all non-abyss locationsgammafunk2014-03-271-13/+20
* Some D population adjustmentsDracoOmega2014-03-111-3/+3
* Let Rakshasa sometimes be accompanied by a single depth-appropriate monsterDracoOmega2014-03-111-0/+20
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-3/+0
* Salamander tweaksDracoOmega2014-03-111-1/+1
* Spriggan band adjustmentsDracoOmega2014-03-111-18/+12
* Don't generate plain formicidsChris Campbell2014-03-081-9/+0
* Nudge FoVM enemies again.Steve Melenchuk2014-03-071-0/+1
* Give Formicids bands.pubby2014-03-071-0/+8
* Replace Summon Ugly Thing with Summon Menagerie (pending a better name)DracoOmega2014-03-061-1/+1
* Allow temporarily-friendly summons from Greater Demon to work with autofoeDracoOmega2014-03-061-1/+4
* Remove unneeded braces.Neil Moore2014-03-021-2/+0
* Treat rod of shadows bands as one summon (like Shadow Creatures).Steve Melenchuk2014-03-011-1/+5
* Consider a band produced by shadow creatures to be one creature for capping p...DracoOmega2014-02-261-2/+9
* Remove rotting devils.Shmuale Mark2014-02-261-2/+1
* Wizlab balance/etc editstenofswords2014-02-261-0/+3
* Glaciate.Steve Melenchuk2014-02-251-1/+3
* Treat lava as uninhabitable for derived undead (#8177).Steve Melenchuk2014-02-241-8/+20
* Avoid a crash when non-Xom deities place random monster types.Steve Melenchuk2014-02-241-2/+2
* Give deep dwarf berserkers the axe.Shmuale Mark2014-02-241-2/+1
* Fix shapeshifter simulacra changing forms (#7319)Chris Campbell2014-02-241-2/+2
* Reduce spamminess on some types of monster generation.Steve Melenchuk2014-02-231-38/+4
* Remove lemures.wheals2014-02-181-1/+0
* Clarify puff of smoke code.elliptic2014-02-141-3/+3
* Fix summon placement.elliptic2014-02-141-4/+0
* Allow nearly created allies to automatically choose appropriate foesDracoOmega2014-02-121-0/+3
* Reduce merfolk aquamancer band size a bitDracoOmega2014-02-111-2/+2
* Don't draw random Abyss spawns from other branchesChris Campbell2014-02-091-5/+3
* Remove plain merfolk bands from Depths mf impalers, javelineerstenofswords2014-02-061-0/+4
* Remove an apparently spurious and issue-causing handle_seen_interrupt().Steve Melenchuk2014-02-051-4/+0
* Set natural_leader for Vashnia's band.Steve Melenchuk2014-02-041-0/+1
* Unique: Vashnia, leader of the elite marksnaga squad.Steve Melenchuk2014-02-031-0/+8
* Monster Shroud of Golubria spell, effect and M_SHROUD.Steve Melenchuk2014-02-031-0/+3
* Formatting fixes.Neil Moore2014-02-021-4/+4
* Formatting fixes for some band code.Steve Melenchuk2014-01-311-11/+37
* Asterion, a late-game unique minotaur of Makhlebgammafunk2014-01-311-0/+3
* Rework the monster Ozocubu's Armour effect and give back to Fannar.Steve Melenchuk2014-01-311-0/+8
* Functionality for branch zombie lists (currently unused).Steve Melenchuk2014-01-301-1/+5
* Reduce chaos champion spell spam, band size.tenofswords2014-01-291-2/+2
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-3/+187
|\
| * Stack nonbase demonspawn HD sizes, AC, EV on base demonspawn values.Steve Melenchuk2014-01-271-1/+15
| * Adjust DS bands, throw into pan spawn slots, zigstenofswords2014-01-241-14/+124
| * Properly pick locations for arena random demons/draconians/demonspawn.Steve Melenchuk2014-01-221-2/+2
| * Remove "demonspawn" from nonbase demonspawn names.Steve Melenchuk2014-01-211-5/+5
| * Spawn locales for the new enemies.Steve Melenchuk2014-01-211-0/+30
| * A super-basic icemail effect for gelid demonspawn.Steve Melenchuk2014-01-211-0/+5
| * Demonspawn enemies: underlying base/non-base monster work.Steve Melenchuk2014-01-211-0/+25
* | Salamander populations for DepthsDracoOmega2014-01-281-2/+15
* | Experimental band and population adjustments for SnakeDracoOmega2014-01-281-10/+64
* | Replace Naga Enchanters with Naga RitualistsDracoOmega2014-01-281-3/+3