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* Don't use the current level's vault monster list in Weave Shadows.Neil Moore2014-08-061-1/+2
* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-5/+5
* Fix ugly thing banding (|amethyst)Nicholas Feinberg2014-07-301-4/+4
* Make Crawl a little uglier (upgrade ugly things)Nicholas Feinberg2014-07-301-0/+5
* Don't mark friendly illusions/ghosts as interesing (#8817)Neil Moore2014-07-261-0/+6
* Experimentally add torpor snails to DepthsNicholas Feinberg2014-07-231-7/+15
* Don't hang when Yredites cast Shadow Creatures in holy_panNeil Moore2014-07-211-0/+5
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-5/+5
* Record objects for objstat after the level builder has completedgammafunk2014-07-121-5/+0
* Clean up function and variable names for objstatgammafunk2014-06-251-1/+1
* Write object statistics in one file per branchgammafunk2014-06-251-1/+1
* objstat: Item and monster generation statisticsgammafunk2014-06-251-0/+5
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Recognize gastropodal leadership potential (gammafunk)Nicholas Feinberg2014-06-201-0/+2
* Rename functions (|amethyst).Shmuale Mark2014-06-191-2/+2
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-2/+2
* Comment and simplify.Shmuale Mark2014-06-181-6/+6
* Replace randomly-generate teleport traps with 1-shot versionsNicholas Feinberg2014-06-171-1/+1
* Fix braces for Torpor Snail bandsreaverb2014-06-171-0/+2
* Add torpor snailsNicholas Feinberg2014-06-151-0/+32
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-1/+1
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| * Give mercs better items.Shmuale Mark2014-06-101-1/+1
* | Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-32/+32
* | Make random_choose_weighted() end on -1 weightreaverb2014-06-101-32/+32
* | Make Crawl a little bit more metalNicholas Feinberg2014-06-071-1/+16
* | Don't claim that monster open portal gates (#8655)Neil Moore2014-06-071-1/+1
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* Remove plague shamblers.Shmuale Mark2014-05-141-2/+1
* Remove Shedureaverb2014-05-131-19/+0
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+12
* Allow random monsters on random monster lists (#8520).Neil Moore2014-05-101-2/+7
* Fixes for Gozag bugs related to level generation.Steve Melenchuk2014-05-071-47/+5
* Gozag: Don't let bribes take effect until the player spots the monster.Steve Melenchuk2014-05-071-6/+10
* Gozag wrath: counter-bribe.Steve Melenchuk2014-05-071-1/+2
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-0/+46
* Fix place: random monsters for real.Neil Moore2014-05-051-6/+6
* Abstractify.Shmuale Mark2014-05-051-3/+3
* Let draconians grow up.Shmuale Mark2014-05-051-31/+22
* Don't crash on Shadow Creatures in Zigs.Neil Moore2014-05-051-2/+3
* Remove spriggan enchanters.Shmuale Mark2014-05-051-1/+1
* Really don't crash on "nothing" in random monster list.Neil Moore2014-05-031-7/+12
* Don't crash when resolving MONS_NO_MONSTER from vault lists.Steve Melenchuk2014-05-021-2/+3
* Remove flaming corpses.Shmuale Mark2014-04-291-1/+1
* Reduce the sizes of plain demonspawn bandsChris Campbell2014-04-261-15/+30
* Don't give plain salamanders bandsChris Campbell2014-04-261-9/+0
* De-dwarfify death knights.Steve Melenchuk2014-04-241-3/+3
* Hopefully avoid a BAND_RANDOM_SINGLE crash (wheals).Steve Melenchuk2014-04-181-1/+4
* Allow BAND_RANDOM_SINGLE to select from vault-defined monster lists.Steve Melenchuk2014-04-171-4/+21
* Don't allow raskshasa's BAND_RANDOM_SINGLE in monsterless branches.Steve Melenchuk2014-04-171-1/+1
* Remove vapour monstersgammafunk2014-04-091-3/+1
* Remove spriggan assassins.Shmuale Mark2014-04-021-1/+1