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| * Don't let boulders stop inside wallsChris Campbell2012-03-261-7/+3
| * Use a regular beam for boulder beetles, increase damage a bitChris Campbell2012-03-261-2/+2
| * Whitespace fixes.Neil Moore2012-03-201-1/+1
| * Boulder fixes (feedback from evktalo)Pete Hurst2012-03-201-1/+1
| * Whitespace fixesPete Hurst2012-03-201-42/+42
| * Dust trails for bouldersPete Hurst2012-03-201-0/+3
| * Make boulder carry on through killed thingsPete Hurst2012-03-201-1/+1
| * Rebase boulder_beetles onto master.Pete Hurst2012-03-201-0/+303
* | Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.Adam Borowski2012-03-221-1/+1
* | Don't call foo->is_player() on a null pointer.Neil Moore2012-03-221-1/+1
* | Use actor->is_player() instead of (actor == &you) as well.Adam Borowski2012-03-221-1/+1
* | Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-3/+3
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* Make place_monster() return monster*Adam Borowski2012-01-051-20/+19
* Get rid of interactions between constriction and translocations.Adam Borowski2012-01-051-2/+2
* Eliminate an almost empty file.Adam Borowski2012-01-031-1/+0
* Refactor constriction clearing, fix dead constrictions.Neil Moore2011-12-291-1/+1
* Fix constriction crash on monster swapping etc.Neil Moore2011-12-281-0/+2
* Don't waste a turn when IOOD can't be placed.Adam Borowski2011-12-101-3/+2
* Fix build issues stemming from mergeRobert Burnham2011-10-261-1/+1
* Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-21/+66
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| * Don't abort summoning spells if monster creation fails (#4324).Raphael Langella2011-07-271-3/+1
| * Fix a crash with the Orb card (blmarket #4313).Raphael Langella2011-07-241-1/+1
| * Don't miscast when the spell can still be aborted (#4281).Raphael Langella2011-07-211-5/+14
| * Limit power 2 Orb card to 7 orbs to work around immediate explosion.Adam Borowski2011-06-031-1/+1
| * A new card: the Orb. Not balanced yet!Adam Borowski2011-06-021-17/+55
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-13/+10
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| * Turn dprf() into a #define.Adam Borowski2011-04-211-1/+3
| * Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
| * Guarantee IOOD placement on tiny levels.Adam Borowski2011-03-261-7/+3
* | Replace DESC_NOCAP_A and DESC_CAP_A with DESC_ARobert Burnham2011-03-251-1/+1
* | Replace DESC_NOCAP_THE with DESC_THERobert Burnham2011-03-251-4/+4
* | Replace DESC_CAP_THE with DESC_THERobert Burnham2011-03-251-4/+4
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* Store the blame when clouds are placed.Adam Borowski2010-12-261-5/+1
* Make IOOD's caster suffer from Injury Mirror.Adam Borowski2010-12-251-2/+6
* Unify type and id().Adam Borowski2010-12-251-1/+1
* Give some feedback for minimal range IOODs.Adam Borowski2010-10-291-0/+4
* Slightly bump IOOD damage.Adam Borowski2010-10-281-1/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-3/+3
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-14/+14
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-8/+8
* Fix spacing.Robert Vollmert2010-07-291-1/+1
* For functions with names starting with _, actually declare them static.Adam Borowski2010-07-061-2/+2
* Whitespace fixes.Adam Borowski2010-07-031-1/+1
* Get rid of ambiguous longs from CrawlHashTable and a lot of misc places.Adam Borowski2010-06-201-3/+3
* Update IOOD specially in _catchup_monster_moves.Robert Vollmert2010-06-051-2/+85
* properly attribute deaths by ioodxale2010-06-031-0/+4
* Fix IOODs disappearing above submerged monsters.Adam Borowski2010-03-081-5/+30
* Add a missing message when an IOOD hits the player.Adam Borowski2010-02-181-0/+4
* Decrease IOOD damage at close range. Tie the accuracy to spell power.Adam Borowski2010-02-181-2/+13
* Make the amulet of inaccuracy affect casting IOOD.Adam Borowski2010-02-101-1/+3