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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Fix magical shields being unable to block most ranged attacks (#8772)Chris Campbell2014-07-091-2/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+0
* Whitespace fix.Steve Melenchuk2014-06-061-1/+1
* Properly credit kills from reflected IOOD (#3941)Neil Moore2014-06-061-0/+17
* Rename BEAM_NUKE to BEAM_DEVASTATIONreaverb2014-06-051-1/+1
* Make Orbs of Destruction less crashyNicholas Feinberg2014-05-281-2/+6
* Boulder beetle verisimilitude (7988)Nicholas Feinberg2014-05-281-2/+4
* Blow up a couple of instances of blown up by.Steve Melenchuk2014-04-121-1/+1
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Make IOODs fizzle instead of exploding when colliding with low distanceChris Campbell2014-03-181-7/+28
* Don't make visible orb/boulder collisions silent.Neil Moore2014-02-251-0/+6
* Don't let Dryads walk through treesChris Campbell2013-12-031-1/+0
* Remove rock worms.Adam Borowski2013-11-291-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-1/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Fix a crash when a boulder beetle dies to its own first move.Adam Borowski2013-10-241-0/+3
* Fix a crash if a boulder beetle dies due to damage it deals.Adam Borowski2013-09-301-1/+1
* Don't let IOOD circle submerged creatures (#7520).Neil Moore2013-08-291-2/+3
* Store IOOD's caster in monster.summoner.Adam Borowski2013-08-251-3/+3
* Fix and clarify several cases of buggy boulder behaviourPete Hurst2013-04-111-10/+14
* Add formatting fixes.David Lawrence Ramsey2013-03-101-3/+5
* Fix strange interaction of boulder beetles and fluidsPete Hurst2013-03-101-1/+15
* Rename arcane familiar to battlesphere.elliptic2013-02-091-1/+1
* Allow IOODs to go past arcane familiars (like all other beams).Adam Borowski2013-02-031-1/+1
* Unify player and monster inaccuracy.Adam Borowski2012-10-261-4/+4
* Make most misc effects use victim->apply_ac().Adam Borowski2012-10-031-1/+1
* Give pghosts and pillusions flawed IOODs.Adam Borowski2012-08-291-5/+15
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Remove duplicate "The orb of destruction hits you!" message.Steve Melenchuk2012-08-241-4/+0
* Prune duplicate-in-spirit message when rolling boulder beetle hits player.Steve Melenchuk2012-08-041-1/+1
* Make boulder beetles flee in the correct direction.elliptic2012-08-021-2/+4
* Fix the logic of boulder beetles stopping when rolling over stuff.Adam Borowski2012-07-181-3/+4
* Add an article for the poor bugger a boulder smashes into.Adam Borowski2012-07-181-1/+1
* Get rid of massive code duplication between iood and boulder beetles.Adam Borowski2012-07-181-309/+90
* Make being rolled over by a boulder beetle a separate ktyp.Adam Borowski2012-07-181-22/+14
* Boulder beetles now spend energy when hitting something in boulder form.Steve Melenchuk2012-07-151-2/+5
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-29/+29
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-2/+2
* Allow monsters to wear rings and amulets.Steve Melenchuk2012-06-121-2/+4
* Fix message for death to one's own IOOD (sgrunt).Neil Moore2012-06-051-1/+1
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-4/+0
* Item effect -> player effect abstraction, part 1Ben Striegel2012-04-041-1/+1
* Suppression aura effects, part 1Ben Striegel2012-04-041-1/+1
* Simplify and increase boulder beetle damageChris Campbell2012-04-041-3/+1
* Merge branch 'boulder_beetles'Chris Campbell2012-03-311-0/+305
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| * Whitespace/indentation fixesChris Campbell2012-03-281-8/+11
| * Use HD to determine to-hit for shielding bouldersChris Campbell2012-03-281-1/+1