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mon-project.cc
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
Don't let boulders stop inside walls
Chris Campbell
2012-03-26
1
-7
/
+3
|
*
Use a regular beam for boulder beetles, increase damage a bit
Chris Campbell
2012-03-26
1
-2
/
+2
|
*
Whitespace fixes.
Neil Moore
2012-03-20
1
-1
/
+1
|
*
Boulder fixes (feedback from evktalo)
Pete Hurst
2012-03-20
1
-1
/
+1
|
*
Whitespace fixes
Pete Hurst
2012-03-20
1
-42
/
+42
|
*
Dust trails for boulders
Pete Hurst
2012-03-20
1
-0
/
+3
|
*
Make boulder carry on through killed things
Pete Hurst
2012-03-20
1
-1
/
+1
|
*
Rebase boulder_beetles onto master.
Pete Hurst
2012-03-20
1
-0
/
+303
*
|
Replace "atype() == ACT_MONSTER" with "is_monster()" -- half the length.
Adam Borowski
2012-03-22
1
-1
/
+1
*
|
Don't call foo->is_player() on a null pointer.
Neil Moore
2012-03-22
1
-1
/
+1
*
|
Use actor->is_player() instead of (actor == &you) as well.
Adam Borowski
2012-03-22
1
-1
/
+1
*
|
Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).
Adam Borowski
2012-03-22
1
-3
/
+3
|
/
*
Make place_monster() return monster*
Adam Borowski
2012-01-05
1
-20
/
+19
*
Get rid of interactions between constriction and translocations.
Adam Borowski
2012-01-05
1
-2
/
+2
*
Eliminate an almost empty file.
Adam Borowski
2012-01-03
1
-1
/
+0
*
Refactor constriction clearing, fix dead constrictions.
Neil Moore
2011-12-29
1
-1
/
+1
*
Fix constriction crash on monster swapping etc.
Neil Moore
2011-12-28
1
-0
/
+2
*
Don't waste a turn when IOOD can't be placed.
Adam Borowski
2011-12-10
1
-3
/
+2
*
Fix build issues stemming from merge
Robert Burnham
2011-10-26
1
-1
/
+1
*
Merge branch 'master' into unified_combat_control
Robert Burnham
2011-10-25
1
-21
/
+66
|
\
|
*
Don't abort summoning spells if monster creation fails (#4324).
Raphael Langella
2011-07-27
1
-3
/
+1
|
*
Fix a crash with the Orb card (blmarket #4313).
Raphael Langella
2011-07-24
1
-1
/
+1
|
*
Don't miscast when the spell can still be aborted (#4281).
Raphael Langella
2011-07-21
1
-5
/
+14
|
*
Limit power 2 Orb card to 7 orbs to work around immediate explosion.
Adam Borowski
2011-06-03
1
-1
/
+1
|
*
A new card: the Orb. Not balanced yet!
Adam Borowski
2011-06-02
1
-17
/
+55
*
|
Merge branch 'master' into unified_combat_control
Robert Burnham
2011-04-26
1
-13
/
+10
|
\
|
|
*
Turn dprf() into a #define.
Adam Borowski
2011-04-21
1
-1
/
+3
|
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-5
/
+4
|
*
Guarantee IOOD placement on tiny levels.
Adam Borowski
2011-03-26
1
-7
/
+3
*
|
Replace DESC_NOCAP_A and DESC_CAP_A with DESC_A
Robert Burnham
2011-03-25
1
-1
/
+1
*
|
Replace DESC_NOCAP_THE with DESC_THE
Robert Burnham
2011-03-25
1
-4
/
+4
*
|
Replace DESC_CAP_THE with DESC_THE
Robert Burnham
2011-03-25
1
-4
/
+4
|
/
*
Store the blame when clouds are placed.
Adam Borowski
2010-12-26
1
-5
/
+1
*
Make IOOD's caster suffer from Injury Mirror.
Adam Borowski
2010-12-25
1
-2
/
+6
*
Unify type and id().
Adam Borowski
2010-12-25
1
-1
/
+1
*
Give some feedback for minimal range IOODs.
Adam Borowski
2010-10-29
1
-0
/
+4
*
Slightly bump IOOD damage.
Adam Borowski
2010-10-28
1
-1
/
+1
*
Massive spacing fixes: "( spaces after parentheses )".
Adam Borowski
2010-10-15
1
-3
/
+3
*
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-14
/
+14
*
Rename variables named "monster" to "mons" or similar.
Robert Vollmert
2010-09-05
1
-8
/
+8
*
Fix spacing.
Robert Vollmert
2010-07-29
1
-1
/
+1
*
For functions with names starting with _, actually declare them static.
Adam Borowski
2010-07-06
1
-2
/
+2
*
Whitespace fixes.
Adam Borowski
2010-07-03
1
-1
/
+1
*
Get rid of ambiguous longs from CrawlHashTable and a lot of misc places.
Adam Borowski
2010-06-20
1
-3
/
+3
*
Update IOOD specially in _catchup_monster_moves.
Robert Vollmert
2010-06-05
1
-2
/
+85
*
properly attribute deaths by iood
xale
2010-06-03
1
-0
/
+4
*
Fix IOODs disappearing above submerged monsters.
Adam Borowski
2010-03-08
1
-5
/
+30
*
Add a missing message when an IOOD hits the player.
Adam Borowski
2010-02-18
1
-0
/
+4
*
Decrease IOOD damage at close range. Tie the accuracy to spell power.
Adam Borowski
2010-02-18
1
-2
/
+13
*
Make the amulet of inaccuracy affect casting IOOD.
Adam Borowski
2010-02-10
1
-1
/
+3
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