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* IOOD: use the actual (floating point) ray traced.Adam Borowski2010-01-031-4/+9
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* Fix "the your".Adam Borowski2010-01-011-1/+1
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* Apply a stepdown on power to make damage more constant.Adam Borowski2009-12-311-1/+2
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* Don't give exp for kills by neutrals.Adam Borowski2009-12-311-2/+2
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* IOOD vs shields: blocks (boo!) and reflection (yay!)Adam Borowski2009-12-311-0/+72
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* A new cloud type: magical condensation trails, used by IOOD.Adam Borowski2009-12-301-1/+1
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* Make player-cast ioods restricted to the LOS radius.Adam Borowski2009-12-271-0/+7
| | | | | | This is a discrepancy from the monster version, but since there's much fun to be had if we allow long-lived orbs, we'll explain that by a scribal error in most copies of spellbooks or something like that.
* Use grey not tloc smoke, iood uses no instant translocations. This departs ↵Adam Borowski2009-12-271-1/+1
| | | | from the original idea.
* Short-circuit behaviour_event(), projectiles are not supposed to behave.Adam Borowski2009-12-211-4/+5
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* Revert "Don't trust mon.foe, too many things mess with that."Adam Borowski2009-12-211-11/+7
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* Actually use spell power.Adam Borowski2009-12-211-1/+2
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* Don't trust mon.foe, too many things mess with that.Adam Borowski2009-12-201-7/+11
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* Make the "killing friend" conduct, slouch and swapping place treat ↵Adam Borowski2009-12-201-5/+0
| | | | projectiles as non-monsters.
* Make orb-orb explosion prettier.Adam Borowski2009-12-201-2/+4
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* Use dprf().Adam Borowski2009-12-201-16/+2
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* Homing.Adam Borowski2009-12-201-1/+58
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* Fix visibility for hitting a wall just out of LOS.Adam Borowski2009-12-201-2/+3
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* When two orbs collide, make a big boom!Adam Borowski2009-12-201-6/+20
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* Announce when an iood hits a wall.Adam Borowski2009-12-201-0/+7
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* Tloc smoke trail. Doesn't look good IMO, I'd replace it with normal ↵Adam Borowski2009-12-201-2/+10
| | | | transparent smoke.
* Make debug messages show only in debug builds.Adam Borowski2009-12-201-3/+9
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* Iskenderun's Orb of DestructionAdam Borowski2009-12-201-0/+172