summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mon-speak.cc
Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-2/+2
* Allow toggling monster speech diagnostics in &^QNeil Moore2014-07-081-6/+6
* Re-enable, and fix, DEBUG_MONSPEAKNicholas Feinberg2014-06-221-5/+5
* Let non-Natasha monster felids revive as well.Steve Melenchuk2014-02-081-1/+2
* Formatting fixes.Neil Moore2014-02-021-1/+2
* A felid unique, Natasha.wheals2014-02-021-0/+4
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1
* Fix Harold mouthing off if killed while asleep.Adam Borowski2013-10-071-1/+4
* Don't let mute creatures speak (Reaver, #7559).Neil Moore2013-09-171-0/+3
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-1/+1
* Don't equate frenzy with berserk; let non-natural monsters frenzy.Steve Melenchuk2013-07-151-1/+1
* Correct a few comments.Neil Moore2013-06-301-1/+1
* Rename a misleading function.Neil Moore2013-06-301-2/+2
* Split I_INSECT and I_REPTILE.Adam Borowski2013-06-061-2/+2
* Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* Indentation fixes.Adam Borowski2012-12-051-10/+10
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Use std namespace.Raphael Langella2012-08-261-63/+63
* Use the ghost's god, not the player's, for speech.Neil Moore2012-08-141-0/+7
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-0/+2
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-26/+26
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-1/+1
* A new monster tag "dbname:", overrides the key for db lookups.Adam Borowski2012-05-221-3/+3
* Remove unused monster props: speech_func and shout_func.Adam Borowski2012-05-221-36/+0
* Fix visual speech.Neil Moore2012-04-301-1/+2
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-121-0/+4
|\
| * Merge branch 'boulder_beetles'Chris Campbell2012-03-311-0/+4
| |\
| | * Boulder fixes (feedback from evktalo)Pete Hurst2012-03-201-0/+4
* | | Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-2/+2
|\| |
| * | Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).Adam Borowski2012-03-221-2/+2
| |/
* | Standardize branch checks to player_in_branch(BRANCH_BEDLAM).Adam Borowski2011-12-281-2/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-15/+1
|\|
| * Remove some misleading fake monster spells and use of canned messagesChris Campbell2011-12-211-14/+0
| * An bunch of missspelings.Adam Borowski2011-12-011-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-191-39/+13
|\|
| * Let CHANNEL: prefixes use all types in both current uses.Adam Borowski2011-11-111-39/+13
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-2/+2
|/
* Overhaul Cherub flavour, attacks, messages, etc.Jude Brown2011-10-071-0/+1
* Rename MONS_(PANDEMONIUM|HELL)_DEMON to MONS_(PANDEMONIUM|HELL)_LORD.David Lawrence Ramsey2011-06-201-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Maybe resolve #3411: speech in portal vaults from branches.Jude Brown2011-03-191-0/+12
* Reroll of Zin recite patch.Eronarn Palazzo2011-01-231-2/+2
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-2/+2
* Unify string_to_god() and str_to_god().Adam Borowski2010-09-071-1/+0
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-6/+6
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-94/+94
* Trim unused #includes somewhat.Adam Borowski2010-08-231-1/+0