| Commit message (Collapse) | Author | Age | Files | Lines |
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as spell to fall back on if all others are out of range. (Fixes 2686559.)
* Fix 2690141: Tiles inventory leaking cursedness of items.
* Fix 2687108: inappropriate message flushing during repeat command.
* Fix opening/closing doors not updating exclusion los.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9516 c06c8d41-db1a-0410-9941-cceddc491573
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respectively, and rename the healing spells to Minor and Major Healing
instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9308 c06c8d41-db1a-0410-9941-cceddc491573
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speech.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8328 c06c8d41-db1a-0410-9941-cceddc491573
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These are:
* Roxanne (statue spellcaster)
* Sonja (Kobold assassin)
* Eustachio (human summoner, was: Francisco)
* Azrael (efreet, was: Abdul)
* Ilsuiw (Merfolk witch
* Prince Ribbit (blink frog prince)
* Nergalle (orc sorceress)
* Saint Roka (orc priest of Beogh)
Tweaked make_book_theme_randart() to allow for one forced spell and
owner's name. Used to occasionally give Roxanne a randart book containing
Statue Form. (Was: always book of earth)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8207 c06c8d41-db1a-0410-9941-cceddc491573
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does nothing but cast Shadow Creatures over and over. If there's a randomly
occuring, hard to reproduce monster bug then run
crawl -arena "test spawner v test spawner"
and wait for the endless hordes of battling monster to eventually reproduce it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8067 c06c8d41-db1a-0410-9941-cceddc491573
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mons_spells(), and added the new spells Fire Breath, Cold Breath and Draconian
Breath to trigger that functionality. Also added the new spell Acid Splash to
replace monstuff's _plant_spit(), and Sticky Flame Splash, which is exactly the
same as Sticky Flame except for the messages it gives and when it makes noise
(monsters now spit sticky flame instead of breathing it). All things that were
handled as monster special abilities are still handled as such, and were just
changed to manually invoke mons_cast().
The spell messages in dat/database/monspell.txt can now take advantage of a new
substitution, "@target@", which is expanded into the spell's target.
Added the spell flags SPFLAG_INNATE, for monster spells which are innate even
when the monster is a priest or wizard, and which can be used by them when
silenced, and SPFLAG_NOISY, for spells which produce noise even when used by
monsters other than priests or wizards.
Added the monster class flags M_SPELL_NO_SILENT, for monsters which aren't
wizards or priests, yet still can't use spells if silenced (currently only used
for Geryon blowing his horn to summon beasts), and M_NOISY_SPELLS, for monsters
which can cast spells when silenced, yet whose spells make noise when not
silenced (currently only used by curse skulls and Murray).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7828 c06c8d41-db1a-0410-9941-cceddc491573
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Allow monsters (including player ghosts) to use fire storm and ice storm, give Lom Lobon ice storm and Cerebov fire storm. Lom Lobon also gets conjure ball lightning.
Mnoleg gets Summon Horrible Things instead of polymorph/shadow creatures.
Gloorx gets symbol of torment instead of summon demon.
Hellion hellfire burst now behaves the same way for both hellion vs player and hellion vs monster.
Merged monster vs player and m vs m handling for direct spell effects such as smiting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6621 c06c8d41-db1a-0410-9941-cceddc491573
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(Fixes 1967981: TSO punishes fighting back against "helpless"
fleeing monsters.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5236 c06c8d41-db1a-0410-9941-cceddc491573
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the same spell list as in 0.3, and are marked as evil again. Also, orc
wizards, by extension, are marked as evil again to avoid the problem
with turning evil only upon experience gain. There should be a better
way to make them both non-evil again eventually...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4367 c06c8d41-db1a-0410-9941-cceddc491573
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Thing".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4365 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4352 c06c8d41-db1a-0410-9941-cceddc491573
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Asmodeus now won't drop the Sceptre, Dispater not the Staff, and Cerebov
will also keep his Sword.
Also, monsters will only pick up potions if they can use them, i.e. only
vampires drink blood, and undead and non-living can't use !healing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4254 c06c8d41-db1a-0410-9941-cceddc491573
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Iskenderun's Mystic Blast, as it's the same level; it's an upgraded
Magic Missile, which orc wizards use; and deep elf sorcerers only get
one summoning spell, which holds true for orc sorcerers after this
change; so this seems appropriate.
Note that deep elf conjurers, who have lower hit dice, can get sticky
flame or bolt of draining in that slot, which are more powerful. Still,
I'm not certain whether this might make them overpowered. I suppose
playtesting will reveal that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3907 c06c8d41-db1a-0410-9941-cceddc491573
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Cold" instead of "Bolt of Draining", as it's an upgraded "Throw Frost",
just as "Bolt of Fire" is an upgraded "Throw Flame", both of which are
used by orc wizards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3892 c06c8d41-db1a-0410-9941-cceddc491573
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"Summon Ugly Things" spell instead of "Summon Demon".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3891 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3859 c06c8d41-db1a-0410-9941-cceddc491573
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tweaks, some of them may be too nasty now (such as Gloorx Vloq).
Fixed broken monster self-teleport.
Players do not get to resist dispel undead - may need to revisit this, low level necro ghosts could destroy undead characters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3345 c06c8d41-db1a-0410-9941-cceddc491573
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Removed unused ghost spellbook.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1848 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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Monsters can now go berserk (the rage spell, or by moth of wrath attack).
Rupert is now a crusading-style berserker.
Moths of wrath can now enrage nearby monsters of similar attitude.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1256 c06c8d41-db1a-0410-9941-cceddc491573
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Draconian shifters are no longer helpless blinkers.
Draconian callers are a little more evil.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@467 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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