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Commit message (Expand)AuthorAgeFilesLines
* Split M_SHADOW from M_GLOWS_LIGHT.Neil Moore2014-03-041-1/+1
* Don't equate frenzy with berserk; let non-natural monsters frenzy.Steve Melenchuk2013-07-151-1/+1
* Make invis berserking/insane monsters lose their stealth (Reaver)Adam Borowski2013-06-011-0/+3
* Restore bad stealth for large zombies.Adam Borowski2013-03-211-2/+4
* Remove the small/large zombie distinction.Adam Borowski2013-03-211-5/+1
* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-2/+0
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Drop a bunch of useless uses of this->Adam Borowski2012-07-101-1/+1
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-2/+2
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-1/+1
* Drop pointless braces after else/else if as well.Adam Borowski2012-04-201-2/+0
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-2/+0
* s/antihalo/umbra/g in the code as well, to match the new user-visible name.Adam Borowski2011-09-071-2/+2
* Eronarn's profane servitors and antihaloesChris Campbell2011-09-031-0/+4
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Fix monster stealth, report when generate monster stats in WizMode.Jude Brown2011-01-231-2/+17
* Calculate a stealth value between -3 and 3 for monsters.Jude Brown2011-01-221-0/+63