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path: root/crawl-ref/source/mon-transit.cc
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* Possibly fix 8731Nicholas Feinberg2014-06-221-2/+4
* Fix a crash when recalling monsters onto shafts (8717)Nicholas Feinberg2014-06-221-0/+10
* Allow non-adjacent non-religious followers to take stairs.Neil Moore2013-12-111-12/+3
* Assert when trying to transit dead monsters (#7146)blackcustard2013-12-041-0/+5
* Remove monsters from the transit list when dactions kill them.Neil Moore2013-12-041-0/+6
* More formatting fixes for return (...);Neil Moore2013-11-151-4/+4
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+1
* Fix shafting with items bugs.pubby2013-09-091-1/+1
* Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+2
* Fix a Kirke crash by deporkalating transiting hogs correctly.blackcustard2013-07-301-2/+2
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-3/+3
* Bye bye clinging.Adam Borowski2013-07-101-2/+0
* Revert "Track who destroys an item; incur Nemelex penance for deck destruction."Adam Borowski2013-06-151-1/+1
* Track who destroys an item; incur Nemelex penance for deck destruction.Steve Melenchuk2013-05-231-1/+1
* Apply dactions to transiting monsters, refactor related codeDracoOmega2013-03-091-0/+34
* Fix cloning Yred/Beogh companions via recall and stairsDracoOmega2013-03-061-0/+4
* Interlevel recall for Yred and BeoghDracoOmega2013-03-031-0/+18
* Make Fedhas' plant allies follow you en masse, as Yred and Beogh do.David Lawrence Ramsey2013-01-191-4/+6
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Disallow rolling boulder beetles from following player on stairs.Steve Melenchuk2012-08-041-0/+1
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-13/+13
* Fix monsters from deleted levels going to the Abyss.Adam Borowski2012-04-241-1/+2
* Show monster names instead of "it" in transit dprf()s.Adam Borowski2012-04-241-3/+3
* Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-43/+39
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| * Fix two cases of mid_cache out of sync.Adam Borowski2012-01-051-0/+1
| * Some more mindexicide.Adam Borowski2012-01-051-57/+53
* | Merge branch 'master' into portal_branchesAdam Borowski2011-11-231-1/+1
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| * Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-3/+3
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| * | Merge master into unified_combat_controlRobert Burnham2011-10-261-1/+1
* | | Merge branch 'master' into portal_branchesAdam Borowski2011-11-191-3/+3
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| * | Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-3/+3
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* / Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-23/+5
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* Disambiguate get_item_slot().Adam Borowski2011-08-171-1/+1
* cppcheck: use ++p not p++ for complex types (like iterators).Adam Borowski2011-07-051-1/+1
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+142
* dprf()ize a number of #ifdef ... mprf(MSGCH_DIAGNOSTICS).Adam Borowski2011-04-211-16/+4
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-8/+8
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-4/+4
* [2001] Clear monster and item transit lists when resetting game.Darshan Shaligram2010-07-181-0/+6
* Make some monster movement code use move_to_pos.Robert Vollmert2010-03-221-3/+0
* Re-add the -5 to follower::place() monster loop.Johanna Ploog2010-01-311-1/+1
* Make Yred's gifts follow through stairways even if behind zombies.Johanna Ploog2010-01-311-2/+2
* Give move/copy_item_to_grid responsibility for hazardous terrainStefan O'Rear2009-12-291-1/+1
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+1
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Move mtransit to mon-transit.Vsevolod Kozlov2009-11-141-0/+315