| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Improve performance by only checking whether there are lava or deep | j-p-e-g | 2008-06-12 | 1 | -1/+4 |
* | Clean up handling of killing mutators or rotters (i.e., chaotic beings), | dolorous | 2008-06-12 | 1 | -0/+25 |
* | Overhaul god gift handling again so that we can tell which god sent | dolorous | 2008-06-12 | 1 | -2/+7 |
* | Bug 1990763: if a monster tries to unsubmerge while under the player, | zelgadis | 2008-06-12 | 1 | -6/+89 |
* | Extend monster pathfinding to monsters circumventing pools of deep water | j-p-e-g | 2008-06-11 | 1 | -3/+12 |
* | In all cases of a monster suddenly coming into view use the phrase | zelgadis | 2008-06-11 | 1 | -1/+2 |
* | Remove unneeded blank line. | dolorous | 2008-06-11 | 1 | -1/+0 |
* | Increase efficiency for pathfinding around glass structures by lowering | j-p-e-g | 2008-06-11 | 1 | -1/+1 |
* | Enable monsters to move around glass structures if they can see the | j-p-e-g | 2008-06-10 | 1 | -2/+4 |
* | Go back to detecting priestly monsters by the flag instead of using a | dolorous | 2008-06-09 | 1 | -5/+0 |
* | Simplify checking whether a monster is a priest. | dolorous | 2008-06-09 | 1 | -0/+5 |
* | Lower chance of vampiric bite during bat form, and if it happens, halve | j-p-e-g | 2008-06-08 | 1 | -117/+121 |
* | Enable pathfinding for patrolling monsters who lost their patrol point. | j-p-e-g | 2008-06-07 | 1 | -4/+12 |
* | Allow creation of non-friendly god gifts. The BEH_GOD_GIFT behavior has | dolorous | 2008-06-06 | 1 | -2/+2 |
* | Add a line on good gods disapproving of certain items to their | j-p-e-g | 2008-06-06 | 1 | -5/+6 |
* | Fix 1986252: double "Blech! You need xy!" message | j-p-e-g | 2008-06-06 | 1 | -1/+2 |
* | Fix 1984593: all monster being generated awake. | j-p-e-g | 2008-06-05 | 1 | -0/+46 |
* | Added trapdoor spider (not yet randomly generated). If a trapdoor | zelgadis | 2008-06-04 | 1 | -4/+57 |
* | Implement pathfinding for monsters, using the A* algorithm. | j-p-e-g | 2008-06-04 | 1 | -2/+2 |
* | Fix zombies of wrong habitat on land. It turns out that all those | j-p-e-g | 2008-06-04 | 1 | -1/+3 |
* | Fix 1981533: Mouseclick allows eating inappropriate food types. | j-p-e-g | 2008-06-02 | 1 | -5/+6 |
* | Add spacing fix. | dolorous | 2008-06-02 | 1 | -1/+1 |
* | Commit a few changes, mostly clean-up. | j-p-e-g | 2008-06-01 | 1 | -8/+9 |
* | Fix 1937489: Remove map markers overwritten by lakes or rivers, as was | j-p-e-g | 2008-06-01 | 1 | -14/+60 |
* | Add more minor cosmetic fixes. | dolorous | 2008-06-01 | 1 | -3/+4 |
* | Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT. | j-p-e-g | 2008-05-31 | 1 | -2/+4 |
* | Consolidate all cases where corpses are turned into skeletons, as | j-p-e-g | 2008-05-31 | 1 | -13/+23 |
* | Just for kicks, reuse monster property mname to name zombies/skeletons | j-p-e-g | 2008-05-30 | 1 | -5/+5 |
* | Correct a mistake in the los check -- it's not quite so fast now, but at | j-p-e-g | 2008-05-29 | 1 | -2/+2 |
* | Twelve new tutorial events, plus examining a square with a cloud or | zelgadis | 2008-05-29 | 1 | -0/+3 |
* | Use the "sound" message channel properly with some sound-related | dolorous | 2008-05-28 | 1 | -2/+2 |
* | Modify num_feats_between to return early if a feature has been | j-p-e-g | 2008-05-27 | 1 | -3/+4 |
* | Yet another session of comment/whitespace cleanups. | j-p-e-g | 2008-05-27 | 1 | -12/+13 |
* | Make patrolling monster movement more natural: don't always return to | j-p-e-g | 2008-05-26 | 1 | -0/+14 |
* | monsters::lose_energy() now takes optional paramaters to multiply and/or | zelgadis | 2008-05-26 | 1 | -2/+2 |
* | Fix aborting unchivalric attacks costing a turn. | j-p-e-g | 2008-05-25 | 1 | -14/+23 |
* | Change SP_GOLDEN_DRACONIAN to SP_YELLOW_DRACONIAN, for consistency. | dolorous | 2008-05-24 | 1 | -1/+1 |
* | Typo fix. | dolorous | 2008-05-23 | 1 | -1/+1 |
* | Make undead confusable again. | j-p-e-g | 2008-05-23 | 1 | -40/+37 |
* | Apply beam tracer prompt to helpless/fleeing etc. creatures when | j-p-e-g | 2008-05-23 | 1 | -1/+1 |
* | Improve player beam tracer for firing through friendlies: | j-p-e-g | 2008-05-22 | 1 | -7/+8 |
* | Fix 1941612: Zapping wands known to be empty shouldn't cost a turn, but | j-p-e-g | 2008-05-21 | 1 | -10/+8 |
* | Add various attitude- and alignment-related fixes. | dolorous | 2008-05-20 | 1 | -2/+19 |
* | Add more minor cosmetic fixes. | dolorous | 2008-05-20 | 1 | -1/+0 |
* | Fix monsters capable of LOS attack behind glass walls being ignored. | j-p-e-g | 2008-05-20 | 1 | -14/+25 |
* | Ignore non-spellcasting monsters behind glass walls for the purpose of | j-p-e-g | 2008-05-20 | 1 | -3/+5 |
* | Fix 1858979: Monsters being capable to reach through wallsl. | j-p-e-g | 2008-05-19 | 1 | -4/+8 |
* | Pull code from mon->can_see(target) into a new function mon->see_grid() | j-p-e-g | 2008-05-18 | 1 | -11/+23 |
* | Fix 1965819: invisible monster given away when (un)wielding or wearing | j-p-e-g | 2008-05-17 | 1 | -14/+21 |
* | Add still more comment fixes. | dolorous | 2008-05-17 | 1 | -14/+11 |