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* Improve performance by only checking whether there are lava or deepj-p-e-g2008-06-121-1/+4
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-0/+25
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-2/+7
* Bug 1990763: if a monster tries to unsubmerge while under the player,zelgadis2008-06-121-6/+89
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-3/+12
* In all cases of a monster suddenly coming into view use the phrasezelgadis2008-06-111-1/+2
* Remove unneeded blank line.dolorous2008-06-111-1/+0
* Increase efficiency for pathfinding around glass structures by loweringj-p-e-g2008-06-111-1/+1
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-2/+4
* Go back to detecting priestly monsters by the flag instead of using a dolorous2008-06-091-5/+0
* Simplify checking whether a monster is a priest.dolorous2008-06-091-0/+5
* Lower chance of vampiric bite during bat form, and if it happens, halvej-p-e-g2008-06-081-117/+121
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-4/+12
* Allow creation of non-friendly god gifts. The BEH_GOD_GIFT behavior has dolorous2008-06-061-2/+2
* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-061-5/+6
* Fix 1986252: double "Blech! You need xy!" messagej-p-e-g2008-06-061-1/+2
* Fix 1984593: all monster being generated awake.j-p-e-g2008-06-051-0/+46
* Added trapdoor spider (not yet randomly generated). If a trapdoorzelgadis2008-06-041-4/+57
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-2/+2
* Fix zombies of wrong habitat on land. It turns out that all thosej-p-e-g2008-06-041-1/+3
* Fix 1981533: Mouseclick allows eating inappropriate food types.j-p-e-g2008-06-021-5/+6
* Add spacing fix.dolorous2008-06-021-1/+1
* Commit a few changes, mostly clean-up.j-p-e-g2008-06-011-8/+9
* Fix 1937489: Remove map markers overwritten by lakes or rivers, as wasj-p-e-g2008-06-011-14/+60
* Add more minor cosmetic fixes.dolorous2008-06-011-3/+4
* Fix 1962147: Move the comments on the food you eat at the end of DELAY_EAT.j-p-e-g2008-05-311-2/+4
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-13/+23
* Just for kicks, reuse monster property mname to name zombies/skeletonsj-p-e-g2008-05-301-5/+5
* Correct a mistake in the los check -- it's not quite so fast now, but atj-p-e-g2008-05-291-2/+2
* Twelve new tutorial events, plus examining a square with a cloud orzelgadis2008-05-291-0/+3
* Use the "sound" message channel properly with some sound-related dolorous2008-05-281-2/+2
* Modify num_feats_between to return early if a feature has beenj-p-e-g2008-05-271-3/+4
* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-271-12/+13
* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-0/+14
* monsters::lose_energy() now takes optional paramaters to multiply and/orzelgadis2008-05-261-2/+2
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-14/+23
* Change SP_GOLDEN_DRACONIAN to SP_YELLOW_DRACONIAN, for consistency.dolorous2008-05-241-1/+1
* Typo fix.dolorous2008-05-231-1/+1
* Make undead confusable again.j-p-e-g2008-05-231-40/+37
* Apply beam tracer prompt to helpless/fleeing etc. creatures whenj-p-e-g2008-05-231-1/+1
* Improve player beam tracer for firing through friendlies:j-p-e-g2008-05-221-7/+8
* Fix 1941612: Zapping wands known to be empty shouldn't cost a turn, butj-p-e-g2008-05-211-10/+8
* Add various attitude- and alignment-related fixes.dolorous2008-05-201-2/+19
* Add more minor cosmetic fixes.dolorous2008-05-201-1/+0
* Fix monsters capable of LOS attack behind glass walls being ignored.j-p-e-g2008-05-201-14/+25
* Ignore non-spellcasting monsters behind glass walls for the purpose ofj-p-e-g2008-05-201-3/+5
* Fix 1858979: Monsters being capable to reach through wallsl.j-p-e-g2008-05-191-4/+8
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-11/+23
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-14/+21
* Add still more comment fixes.dolorous2008-05-171-14/+11