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* Revamp / simplify monster melee poison applicationDracoOmega2014-03-061-1/+0
* New spell: Spellforged ServitorDracoOmega2014-03-061-1/+12
* Purge some references to Forest.Shmuale Mark2014-03-031-7/+0
* Remove rotting devils.Shmuale Mark2014-02-261-2/+2
* Remove AF_POISON_NASTYChris Campbell2014-02-261-1/+0
* Remove giant centipedesChris Campbell2014-02-261-1/+1
* Glaciate.Steve Melenchuk2014-02-251-1/+1
* Unduplicate an antimagic checkChris Campbell2014-02-251-0/+7
* Make friendly summons prefer paths that never leave the player's sightDracoOmega2014-02-251-1/+7
* Treat lava as uninhabitable for derived undead (#8177).Steve Melenchuk2014-02-241-1/+3
* Introduce a mons_is_player_shadow() to help with an ASSERT.Steve Melenchuk2014-02-231-0/+6
* Count lightning spires as objectsChris Campbell2014-02-201-1/+2
* Remove jellyfish.wheals2014-02-181-1/+1
* Describe monster energy usage in xv and ?/M screens.Steve Melenchuk2014-02-111-0/+6
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-2/+2
* Adjust shadow mimic HD / damage calculations.Steve Melenchuk2014-02-101-0/+6
* Fix seek/wandering behaviour of spectral weapons and battlespheres.gammafunk2014-02-091-0/+6
* Nonbase draconians also inherit base aux attacks.Steve Melenchuk2014-02-031-0/+16
* Derive nonbase draconian AC, EV, MR from base types.Steve Melenchuk2014-02-031-0/+3
* Display rN in xv even for nonliving monsters (#8098)Neil Moore2014-02-031-0/+6
* Unique: Vashnia, leader of the elite marksnaga squad.Steve Melenchuk2014-02-031-0/+1
* A felid unique, Natasha.wheals2014-02-021-0/+1
* Fix the @player_genus_plural@ speech keyChris Campbell2014-02-011-17/+2
* Condense Dr knight spell sets into ice+necro+misc, buff damagetenofswords2014-02-011-5/+3
* Fix saves broken by enum bump in demonspawn-enemies merge.Steve Melenchuk2014-01-281-2/+4
* Reword an enchantment resistance messageChris Campbell2014-01-281-1/+1
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-17/+149
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| * Stack nonbase demonspawn HD sizes, AC, EV on base demonspawn values.Steve Melenchuk2014-01-271-6/+24
| * Add a couple of the demonspawn spells to exper_value().Steve Melenchuk2014-01-231-0/+3
| * Remove "demonspawn" from nonbase demonspawn names.Steve Melenchuk2014-01-211-5/+5
| * Demonspawn warmongers: Grand Avatar.Steve Melenchuk2014-01-211-1/+2
| * Demonspawn chaos champions: Chaotic Mirror.Steve Melenchuk2014-01-211-2/+6
| * Worldbinders, Forceful Invitation, Planerend.Steve Melenchuk2014-01-211-1/+2
| * Assign attack base damages to nonbase demonspawn types.Steve Melenchuk2014-01-211-1/+8
| * A BEAM_AGILITY for various purposes.Steve Melenchuk2014-01-211-0/+1
| * Demonspawn enemies: underlying base/non-base monster work.Steve Melenchuk2014-01-211-12/+109
* | Marksnaga adjustmentsDracoOmega2014-01-281-0/+1
* | Implement Portal Projectile for marksnagas in place of Leda's.Steve Melenchuk2014-01-281-1/+2
* | Adjust siren pulling behaviorDracoOmega2014-01-281-1/+2
* | Adjust fauns and satyrs for ShoalsDracoOmega2014-01-281-0/+6
* | Treants -> Shambling MangrovesDracoOmega2014-01-281-2/+2
* | Check that monsters can actually cast fire spells for Dith (#8023).Steve Melenchuk2014-01-251-1/+2
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* Make Dithmengos' melee shadow a monster type on its own.Adam Borowski2014-01-181-0/+1
* Don't pretend there are generic monster names.Adam Borowski2014-01-181-7/+1
* Remove an unused monster class flag.Adam Borowski2014-01-181-2/+1
* A whitespace fix and parentheses removal.Adam Borowski2014-01-181-2/+2
* Repurpose BEH_CORNERED to adjust monster fleeing behavior, plus code cleanupDracoOmega2014-01-181-1/+5
* Remove apparently unused BEH_PANICDracoOmega2014-01-181-5/+0
* Replace pointless Killer Klown brands (and thus buff them)tenofswords2014-01-171-2/+2
* Split some prototypes etc off to mon-book.hNeil Moore2014-01-171-3/+18