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* Replace mons_is_magic_user() with monsters::is_magic_user().David Lawrence Ramsey2009-11-101-5/+0
* Fix monsters with static spellbooks not getting any spells.Adam Borowski2009-11-101-0/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Reorder entries in _get_spellbook_list().David Lawrence Ramsey2009-11-091-22/+22
* And add sanity check.David Lawrence Ramsey2009-11-091-5/+6
* Simplify.David Lawrence Ramsey2009-11-091-8/+2
* Make _get_spellbook_list() return true if we got a list.David Lawrence Ramsey2009-11-091-19/+16
* Simplify check for magic-using monsters.David Lawrence Ramsey2009-11-091-8/+2
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-5/+0
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-8/+3
* Move random spellbook selection for monsters into its own function.David Lawrence Ramsey2009-11-091-52/+93
* When mutiplying/dividing by slime creatures' number, check if it'sDavid Lawrence Ramsey2009-11-081-3/+3
* Add a few more sanity checks for slime creatures' number.David Lawrence Ramsey2009-11-081-2/+2
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-081-6/+0
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-081-5/+0
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-081-7/+2
* Give ogre mages haste otherCharles Otto2009-11-081-0/+5
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-5/+0
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+4
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-6/+1
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-54/+2
* Replace uses of mons_is_icy with monsters::is_icy.Vsevolod Kozlov2009-11-071-8/+0
* Replace mons_strict_neutral with monsters::strict_neutral.Vsevolod Kozlov2009-11-071-7/+2
* Replace mons_good_neutral with monsters::good_neutral.Vsevolod Kozlov2009-11-071-7/+2
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-8/+1
* Remove trailing whitespace.David Lawrence Ramsey2009-11-061-1/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-12/+7
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-11/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-6/+1
* Simplify.David Lawrence Ramsey2009-11-061-5/+4
* Add haste other as a monster spellCharles Otto2009-11-061-0/+41
* Since all unholy monsters are considered evil, removeDavid Lawrence Ramsey2009-11-051-5/+0
* Mark (very) ugly things as having miscellaneous shapes.David Lawrence Ramsey2009-11-051-2/+2
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-051-87/+81
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-6/+1
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-5/+0
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-6/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-76/+2
* New monsters: golden eyes.Jude Brown2009-11-051-1/+2
* Allow each dancing weapon to have its own statsStefan O'Rear2009-11-041-0/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Fix inconsistencies in checks for monsters' being slime creatures.David Lawrence Ramsey2009-11-041-3/+3
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-1/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-11/+7
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1