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path: root/crawl-ref/source/mon-util.h
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* Provide and use a public interface to pronoun declensions.Neil Moore2014-07-201-0/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-2/+17
* Remove residual references re: statue special-cased spells.Shmuale Mark2014-05-111-1/+1
* Let draconians grow up.Shmuale Mark2014-05-051-0/+1
* Describe monster attack flavours in their descriptionsChris Campbell2014-05-041-1/+1
* Move monster shape into monster entries.Steve Melenchuk2014-04-241-0/+1
* Remove MONEAT_FOOD from harpies and GastronokChris Campbell2014-03-231-1/+0
* Remove fake Mara/Rakshasa monsters and associated code, refactor to use Phant...DracoOmega2014-03-111-1/+0
* Unduplicate an antimagic checkChris Campbell2014-02-251-0/+1
* Make friendly summons prefer paths that never leave the player's sightDracoOmega2014-02-251-0/+1
* Introduce a mons_is_player_shadow() to help with an ASSERT.Steve Melenchuk2014-02-231-0/+2
* Describe monster energy usage in xv and ?/M screens.Steve Melenchuk2014-02-111-0/+13
* Fix seek/wandering behaviour of spectral weapons and battlespheres.gammafunk2014-02-091-0/+1
* Demonspawn enemies: underlying base/non-base monster work.Steve Melenchuk2014-01-211-1/+5
* Remove apparently unused BEH_PANICDracoOmega2014-01-181-1/+0
* Split some prototypes etc off to mon-book.hNeil Moore2014-01-171-12/+1
* Split tracking of "illuminating" and "fiery" conducts.Steve Melenchuk2014-01-141-0/+1
* Dithmengos hates the light.Steve Melenchuk2014-01-111-0/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Remove Mislead.Adam Borowski2013-12-151-0/+1
* Don't let Dryads walk through treesChris Campbell2013-12-031-1/+0
* Make ENCH_SLEEPY a flag rather an enchantment.Adam Borowski2013-11-271-0/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-1/+1
* Staticalize.Adam Borowski2013-10-241-1/+0
* Inline.Adam Borowski2013-10-241-2/+0
* Separate monster_descriptor() into proper functions.Adam Borowski2013-10-191-0/+2
* Inline a function.Adam Borowski2013-10-171-1/+0
* Include mon-spll.h just once.Adam Borowski2013-09-211-5/+1
* Move mons_is_stationary() to struct actor.Adam Borowski2013-09-131-1/+0
* Adjust M_STABBER movement behaviorDracoOmega2013-08-241-0/+2
* Don't crash on ?/morc wizardNeil Moore2013-08-241-1/+1
* Rename a no-longer-static function.Neil Moore2013-08-241-2/+2
* Display monster spells and magical abilities with x-vcjo2013-08-241-1/+16
* Replace Caniforms with Druid's CallDracoOmega2013-08-221-0/+1
* Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+3
* Correctly display whether oklobs, statues etc are stabbable (#7338)Chris Campbell2013-07-151-1/+0
* Bye bye clinging.Adam Borowski2013-07-101-3/+0
* Fix overflow in curse skull monster energy pickup_percent.Neil Moore2013-06-261-9/+9
* Fix formatting and simplify (Spectral Weapon)Pete Hurst2013-06-261-0/+1
* New monster: Thorn Hunter (and Briar Patches)DracoOmega2013-06-241-0/+2
* Implement chimera legsPete Hurst2013-06-231-0/+2
* Refactor monster jumpiness checkPete Hurst2013-06-231-0/+2
* Support mons_base_type for chimeraPete Hurst2013-06-231-0/+2
* Allow random chimera to be created with MONS syntaxPete Hurst2013-06-231-0/+1
* Be more consistent about Beogh conversion criteria (#7180)Neil Moore2013-06-091-0/+1
* Reverse the argument of get_monster_by_name().Adam Borowski2013-06-091-1/+1
* Generalize the check for monsters allowing Beogh conversion.David Lawrence Ramsey2013-06-011-1/+1
* Give every orc priest a portable altar.Adam Borowski2013-06-011-1/+3
* Clean up tentacle/tentacle segment handling somewhat.David Lawrence Ramsey2013-05-271-3/+4
* Add a few checks for mon-data to --test.Adam Borowski2013-05-261-0/+1