summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mon-util.h
Commit message (Expand)AuthorAgeFilesLines
...
* Allow raising skeletons (but no zombies) of ghoulies.Adam Borowski2013-05-261-0/+1
* A new command to set your travel speed to your slowest ally.Raphael Langella2013-04-221-0/+1
* Unify the checks for monster and player recall to avoid code duplication.Raphael Langella2013-04-201-0/+1
* Don't rely on monster spellbook enums for checking monster spells.Adam Borowski2013-03-271-2/+0
* Make player_will_anger_monster return a proper answer when used with monster ...DracoOmega2013-03-261-0/+2
* Upgrade old PUREs to IMMUTABLE.Adam Borowski2013-03-261-2/+2
* Merge branch 'mon-pick'Adam Borowski2013-03-211-1/+0
|\
| * Remove the small/large zombie distinction.Adam Borowski2013-03-211-1/+0
* | Add Vault SentinelsDracoOmega2013-03-031-0/+2
|/
* Fix inconsistencies in bolt struct references.David Lawrence Ramsey2013-02-131-1/+1
* Properly make mons_class_gender() static.David Lawrence Ramsey2013-02-031-2/+0
* Move monster gender detection into its own function.David Lawrence Ramsey2013-02-031-0/+2
* Make some functions static or gone.Adam Borowski2013-01-311-1/+0
* Add Iskenderun's Arcane Familiar spellDracoOmega2013-01-281-0/+1
* Shorten the list of abyss-only monstersChris Campbell2013-01-201-1/+1
* Don't let Corruption spawn MH_ELDRITCH monsters outside the Abyss.Adam Borowski2013-01-191-0/+1
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-3/+0
* Refactor some tentacle adjacency and swapping checksDracoOmega2012-12-091-0/+1
* Merge a few nearly-identical routinesDracoOmega2012-12-091-0/+1
* Refactor kraken death codeDracoOmega2012-12-091-0/+1
* Refactoring of tentacle codeDracoOmega2012-12-091-0/+2
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-3/+3
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-3/+3
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
* Fix monster polymorph targets being dominated by elves and humans.Raphael Langella2012-10-191-1/+1
* Reorder functions to match header files.David Lawrence Ramsey2012-09-021-2/+2
* Use std namespace.Raphael Langella2012-08-261-10/+10
* When clearing monster data between levels, clear constriction data properly.Steve Melenchuk2012-08-101-0/+1
* Axe killer bee larvae.Adam Borowski2012-07-241-1/+0
* Don't use objects with strange constructors for storing monster resists.Adam Borowski2012-07-241-4/+18
* Fix spacing.David Lawrence Ramsey2012-07-181-1/+1
* Get rid of massive code duplication between iood and boulder beetles.Adam Borowski2012-07-181-0/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-1/+1
* Fix spacing.David Lawrence Ramsey2012-06-261-1/+1
* Don't use malloced modifiable strings just to immediately .c_str() them.Adam Borowski2012-06-261-3/+3
* Declare get_monster_data() as pure.Adam Borowski2012-06-261-1/+1
* Make a bunch of functions static or gone.Adam Borowski2012-06-231-9/+0
* Make some functions static/gone.Adam Borowski2012-06-021-3/+0
* Track whether a monster has shown it has a ranged attack.Adam Borowski2012-05-231-0/+1
* Don't let claws cut off hydra heads with claws < 3.Adam Borowski2012-04-101-1/+1
* fsim: improve monster type selection.Raphael Langella2012-04-091-0/+1
* Make another bunch of functions static or gone.Adam Borowski2012-04-051-1/+0
* Merge branch 'boulder_beetles'Chris Campbell2012-03-311-0/+1
|\
| * Rebase boulder_beetles onto master.Pete Hurst2012-03-201-0/+1
* | Use monster_type nearly everywhere.Adam Borowski2012-03-221-62/+62
|/
* Declare an explicit type for colours.Adam Borowski2012-03-131-5/+5
* Split monsters' eating honeycombs/royal jellies into its own food type.David Lawrence Ramsey2012-02-231-0/+1
* Mimics revealed by detection lurk instead of wandering.Raphael Langella2012-02-141-1/+1
* Indentation fixes.Neil Moore2011-12-271-10/+10
* mon-data: eliminate static initialization calls for mon_energy_usageSteven Noonan2011-12-271-23/+18