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* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-251-4/+4
* Added Tiamat, a unique colourshifting draconian with a largeharanp2007-03-251-0/+5
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-19/+15
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-2/+2
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-1/+9
* [1678085] Fixed efreet message sequence (Erik).dshaligram2007-03-111-18/+28
* Kill hard tabs.dshaligram2007-03-061-20/+20
* Restrict the player not on D:1 check to very-OOD monster gen only.dshaligram2007-03-021-3/+2
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-251-1/+1
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-3/+5
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-121-7/+1
* Fix for 1628739: hostile summons don't need to get enraged.haranp2007-01-071-3/+6
* Add draconians to the Abyss, but make them very rare.dshaligram2006-12-111-2/+2
* Added support for "no_monster_gen" tag.dshaligram2006-12-071-3/+9
* *Breaks save compatibility* - changed monster flags to long, added "god" fiel...dshaligram2006-12-071-1/+1
* 'C' creates monsters on a targeted square in wizmode. 'D' kill-resets targeteddshaligram2006-12-061-1/+8
* [1597623] Added draconian descriptions. I've editorialised freely.dshaligram2006-11-221-8/+5
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-92/+314
* Add a metric ton of compiler warnings to the Xcode project, and cleannlanza2006-08-131-1/+1
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+1306