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path: root/crawl-ref/source/monplace.h
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* Fix a bug in monster summoning that was causing crashes, for examplej-p-e-g2008-06-261-4/+5
* Add more god gift-related fixes. First, expand mgen_data::hostile_at() dolorous2008-06-141-12/+8
* And use the proper target for mgen_data::sleeper_at().dolorous2008-06-141-1/+1
* Make mgen_data::sleeper_at() actually use its flags parameter.dolorous2008-06-141-1/+1
* Clean up handling of killing mutators or rotters (i.e., chaotic beings), dolorous2008-06-121-2/+4
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-11/+18
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-0/+4
* Add still more summoning-related cleanups.dolorous2008-06-091-2/+2
* Use the proper flag type to indicate god gifts (oops).dolorous2008-06-091-5/+6
* Comment fix.dolorous2008-06-081-1/+1
* Clean up handling of angered monsters.dolorous2008-06-081-1/+7
* Clean up summoning of random demons and random holy beings again.dolorous2008-06-071-1/+8
* Generalize summoning of holy beings, in case any more of them are added.dolorous2008-06-071-0/+2
* Clean up yet more.dolorous2008-06-071-2/+3
* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-061-0/+1
* Implement pathfinding for monsters, using the A* algorithm.j-p-e-g2008-06-041-0/+39
* For (some) consistency, make monster::foe an unsigned short, since that dolorous2008-06-031-12/+12
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-1/+1
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-5/+8
* Reorder snake selection to favour the nastier snakes when sticks to snakes wo...dshaligram2008-05-101-30/+16
* Make Sticks to Snakes stronger.dshaligram2008-05-101-16/+0
* Simplify handling of monsters angered by the player, and expand it to dolorous2008-05-071-1/+1
* * Fix god gift randarts being named after *other* gods.j-p-e-g2008-05-061-5/+6
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-15/+143
* Fix [1947495]: Adjust orc bands.dolorous2008-04-211-5/+6
* Give monsters better natural regeneration increasing with HD. Monsters will s...dshaligram2008-03-311-0/+3
* Add more whitespace fixes, and allow reinforcement to summon bands dolorous2008-03-281-2/+2
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-3/+6
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-1/+1
* Add miscellaneous type cleanups and comment fixes.dolorous2008-01-031-3/+4
* [1838128] Fixed monsters being able to move through immobile monsters on leve...dshaligram2007-11-271-4/+9
* Toned down Xom's use of demons.dshaligram2007-10-281-1/+1
* Summoned monsters now have the (increasingly misnamed) CREATED_FRIENDLYharanp2007-10-161-1/+2
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+73
* Accelerate monster generation in the Vestibule after the player spends enoughdshaligram2007-08-131-0/+2
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-0/+5
* [1770625] Allow generated monster names in &M.dshaligram2007-08-091-0/+1
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-2/+1
* Some more card implementations (resists in Helm, demon summoning.)haranp2007-06-231-4/+4
* More minor cleanups.haranp2007-06-201-1/+1
* Refix monster paralysis interaction with levitating monsters.dshaligram2007-05-111-1/+1
* Paralysis + flying monster over deep water was broken, fixed.dshaligram2007-05-111-1/+1
* No water monsters in the Crypt (David.)haranp2007-04-291-2/+2
* Removed unused monster_floundering function (Haran).dshaligram2007-04-101-1/+0
* [1678085] Fixed efreet message sequence (Erik).dshaligram2007-03-111-1/+2
* Kill hard tabs in .h files and crawl_options.txt.dshaligram2007-03-071-1/+1
* Added support for "no_monster_gen" tag.dshaligram2006-12-071-3/+4
* 'C' creates monsters on a targeted square in wizmode. 'D' kill-resets targeteddshaligram2006-12-061-1/+2