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* "Maras are frozen" -> "The Maras are frozen" (5054)Jesse Luehrs2014-08-141-1/+5
* Remove 2 more parameters from items()reaverb2014-08-081-1/+1
* Hide a hack better.Shmuale Mark2014-08-031-3/+2
* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Don't mark friendly illusions/ghosts as interesing (#8817)Neil Moore2014-07-261-1/+1
* Make ranged weapon delay display properly on @Nicholas Feinberg2014-07-251-1/+13
* Make draining temporary (for monsters)Nicholas Feinberg2014-07-131-9/+6
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-19/+29
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-5/+5
* Refactor duplicate code from can_wield()Nicholas Feinberg2014-07-131-1/+10
* Refactor item handedness codeNicholas Feinberg2014-07-131-1/+1
* Remove code for monster formicids wielding giant clubsNicholas Feinberg2014-07-131-8/+2
* Give pigs trotters.Neil Moore2014-07-121-0/+2
* Remove sharks from the gamereaverb2014-07-121-1/+1
* Improve sleep codeNicholas Feinberg2014-07-111-13/+5
* Remove Davy Jones' Locker (let monster undead drown)Nicholas Feinberg2014-07-101-7/+1
* Don't let monsters sometimes block attacks while incapacitatedChris Campbell2014-07-091-2/+1
* Fix magical shields being unable to block most ranged attacks (#8772)Chris Campbell2014-07-091-0/+8
* Remove Lava Wormsreaverb2014-07-071-1/+0
* Fix (?) blood potion stack mergingNicholas Feinberg2014-07-051-1/+1
* Remove ISFLAG_DROPPED_BY_ALLY.Neil Moore2014-07-061-9/+0
* Remove unused parameters from umbra() and backlit().Neil Moore2014-07-051-14/+8
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-1/+1
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Give stasis to formicid ghosts (#8741)Neil Moore2014-07-021-1/+4
* Remove an unused argument from the items() functiongammafunk2014-06-291-1/+1
* Reduce code duplicationreaverb2014-06-261-1/+1
* Make living lost soul revival more like the undead one.Shmuale Mark2014-06-261-0/+3
* Invert a checkNicholas Feinberg2014-06-251-2/+2
* Fix a shadowed variable nameNicholas Feinberg2014-06-241-9/+9
* Don't mistake ranged weapons for melee weaponsNicholas Feinberg2014-06-241-0/+25
* Cleanup some monster throwing weapon pickup codeNicholas Feinberg2014-06-241-6/+4
* Fix a crash when recalling monsters onto shafts (8717)Nicholas Feinberg2014-06-221-7/+6
* The great mon-stuff migration.Shmuale Mark2014-06-221-2/+90
* Get rid of a function.Shmuale Mark2014-06-191-13/+3
* Rename functions (|amethyst).Shmuale Mark2014-06-191-3/+3
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-35/+97
* Don't make TSO mad when attacking an illusion (RoboCicero)Nicholas Feinberg2014-06-191-0/+6
* Remove an unused variable.Neil Moore2014-06-191-2/+0
* Remove the dragon slaying brandreaverb2014-06-181-4/+0
* Get rid of a few spurious uses of mons_base_char().Shmuale Mark2014-06-181-2/+2
* Replace randomly-generate teleport traps with 1-shot versionsNicholas Feinberg2014-06-171-1/+2
* Unbreak compilation.Shmuale Mark2014-06-171-1/+1
* Make profane servitors ignore holy wrath, like holy energy (#7089).Shmuale Mark2014-06-171-0/+5
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-3/+0
* Make spriggan riders ride wasps instead of mosquitosChris Campbell2014-06-131-6/+2
* Allow giving misc/books to monsters (#8678)Neil Moore2014-06-121-8/+4
* Rename BEAM_NAPALM to BEAM_STICKY_FLAMEreaverb2014-06-111-1/+1
* Tell calling function that mimic pickup was actually successful (#8674).Shmuale Mark2014-06-111-1/+1
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-68/+66
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