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| * Move some of Maurice's stealing code into its own function.Shmuale Mark2014-05-281-20/+52
| * Don't let monsters pick up miscellaneous items.Shmuale Mark2014-05-281-14/+5
| * Don't let friendlies pick up anything at all.Shmuale Mark2014-05-281-35/+4
| * The start: don't let monsters pick up items you've seen.Shmuale Mark2014-05-281-0/+6
* | Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-9/+4
* | Remove vestiges of Simulacrum-chunk interactions.Neil Moore2014-06-091-18/+0
* | Remove giant fireflies.Shmuale Mark2014-06-091-2/+6
* | Remove some duplication in monster body weight calculationChris Campbell2014-06-071-13/+1
* | Handle failure to move when finding a home.Neil Moore2014-06-071-2/+4
* | Make monsters avoid traps while climbing stairs (7749, elliptic)Nicholas Feinberg2014-06-061-0/+121
* | Make monsters trigger traps when climbing stairs (7749)Nicholas Feinberg2014-06-061-2/+8
* | Rename BEAM_NUKE to BEAM_DEVASTATIONreaverb2014-06-051-1/+1
* | Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-3/+3
* | Move go_berserk() out of misc.ccNicholas Feinberg2014-06-041-3/+5
* | Remove Giant Slugsreaverb2014-06-011-1/+1
* | Fix up an out-of-date commentNicholas Feinberg2014-05-301-10/+13
* | Fix wights' drinking problem (LogicNinja)Nicholas Feinberg2014-05-301-1/+1
* | Remove darts.Shmuale Mark2014-05-301-1/+1
* | Double the SH bonus from shield enchantmentsNicholas Feinberg2014-05-291-1/+1
* | Correct some doxygen blocks.Neil Moore2014-05-291-2/+2
* | Remove jewelry and armour sources of conservationgammafunk2014-05-281-7/+0
* | Destroy item destructiongammafunk2014-05-281-1/+1
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* Let dowsing show invisible monsters in LOS.Shayne Halvorson2014-05-281-1/+2
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-1/+11
* Don't use inventory weight for the chance of activating a shaft trapgammafunk2014-05-261-12/+1
* Don't let trapdoor spiders resubmerge randomlyChris Campbell2014-05-251-6/+2
* Remove an unused method for the monster class.gammafunk2014-05-241-41/+0
* Don't let Donald use 2H weapons.Neil Moore2014-05-201-0/+4
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+3
* Remove AF_DISEASE.Shmuale Mark2014-05-141-2/+1
* Remove plague shamblers.Shmuale Mark2014-05-141-4/+2
* Fix rounding errors with drained skills.elliptic2014-05-141-1/+1
* Remove Shedureaverb2014-05-131-2/+1
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+10
* Remove residual references re: statue special-cased spells.Shmuale Mark2014-05-111-1/+1
* New monster spell: Drain Magic.Steve Melenchuk2014-05-101-11/+11
* Revert "Remove silver statues."Steve Melenchuk2014-05-101-1/+2
* Remove silver statues.Shmuale Mark2014-05-091-2/+1
* Make monsters not fall into liquids due to status effectsreaverb2014-05-081-5/+0
* Don't trigger berserkitis on ranged attacks (#8516).Steve Melenchuk2014-05-081-1/+1
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-6/+9
* Give monsters Necro skill iff they cast Necro spells (Red_Bucket)reaverb2014-05-071-1/+1
* Merge branch 'ranged_combat'Steve Melenchuk2014-05-031-0/+16
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| * Ranged weapon delay.Steve Melenchuk2014-04-271-0/+16
* | Remove flaming corpses.Shmuale Mark2014-04-291-1/+0
* | Remove silver starsChris Campbell2014-04-281-4/+0
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* Don't mirror mirrored damage (#4171).Steve Melenchuk2014-04-251-1/+6
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Adjust fungus form's melee attackChris Campbell2014-04-101-0/+3
* Remove vapour monstersgammafunk2014-04-091-2/+3