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path: root/crawl-ref/source/monster.h
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* | New spell: Discord.Steve Melenchuk2013-07-151-1/+1
* | Don't equate frenzy with berserk; let non-natural monsters frenzy.Steve Melenchuk2013-07-151-0/+2
* | Credit player for frenzy kills.Steve Melenchuk2013-07-151-1/+1
* | Bye bye clinging.Adam Borowski2013-07-101-1/+0
* | Revamp player xp drainingDracoOmega2013-07-061-2/+1
* | Move shield_blocks from monster+player to actor.Adam Borowski2013-07-061-2/+0
* | Remove use of 'you' inside player member functionspubby2013-06-301-1/+1
* | Fixed some effects being applied twice to damage.Ed Gonzalez2013-06-291-1/+2
* | Revert "Don't mark invisibility as useless while corona'd"Chris Campbell2013-06-241-1/+1
* | Rewrite spine damage formula (both player and monster)DracoOmega2013-06-241-1/+1
* | Handle jumping spider jumpiness slightly betterPete Hurst2013-06-231-0/+2
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* Merge branch 'master' into gargoyle_mergeBrendan Hickey2013-05-291-4/+7
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| * Merge branch 'lava_orcs' into lava_djinnAdam Borowski2013-05-291-0/+1
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| | * Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-8/+21
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| | * | Give lava orcs a heat halo that causes fire damage to nearby enemies.Eronarn Palazzo2013-01-081-0/+1
| * | | Merge branch 'master' into djinnAdam Borowski2013-05-291-4/+7
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| | * | New status effect: WeakDracoOmega2013-05-261-0/+1
| | * | New monster: lost soulsDracoOmega2013-05-261-0/+1
| | * | Rotting hulk -> Plague shamblerDracoOmega2013-05-261-1/+1
| | * | Make jumping spiders jump instead of blinkPete Hurst2013-05-261-1/+1
| | * | Don't mark invisibility as useless while corona'dChris Campbell2013-05-101-1/+1
| * | | Rename actor::mutate() to actor::malmutate().Adam Borowski2013-05-181-1/+1
* | | | Grotesk Self-PetrificationBrendan Hickey2013-05-091-1/+1
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* | | Properly attribute draining and sticky flame deaths.Steve Melenchuk2013-05-061-1/+2
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* | Fix and clarify several cases of buggy boulder behaviourPete Hurst2013-04-111-0/+1
* | Make monsters with corpse-violating spells incompatible with FedhasDracoOmega2013-03-261-0/+1
* | Don't leak item information when targetting monsters with agony or hibernationDracoOmega2013-03-261-1/+1
* | Interlevel recall for Yred and BeoghDracoOmega2013-03-031-0/+2
* | Merge branch 'bad_forms'Adam Borowski2013-02-131-2/+3
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| * | Axe an unused function.Adam Borowski2013-01-231-1/+0
| * | Handle slight resistance to acid vs immunity.Adam Borowski2013-01-061-1/+1
| * | Split Malmutate out of Polymorph.Adam Borowski2013-01-041-0/+2
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* | Formatting fixes.Adam Borowski2013-02-031-1/+1
* | Save subvaults, tag vault monsters.Darshan Shaligram2013-01-131-0/+5
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* Handle non-item sources of -TELE.Adam Borowski2012-12-291-1/+2
* Fix several things involving cold damage.elliptic2012-12-241-1/+3
* Make resist corrosion work for monsters.Neil Moore2012-12-161-0/+1
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-5/+10
* Whitespace and formatting fixes.Adam Borowski2012-12-101-1/+1
* Refactor some tentacle adjacency and swapping checksDracoOmega2012-12-091-3/+2
* Refactoring of tentacle codeDracoOmega2012-12-091-0/+8
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+1
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-2/+1
* Unify player and monster inaccuracy.Adam Borowski2012-10-261-0/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
* Unduplicate the code for calculating AC a monster gets from armour.Adam Borowski2012-10-031-0/+1
* Give all actors gdr_perc() (for now, always 0 for monsters).Adam Borowski2012-10-031-0/+1
* Unify checks for liquefaction, don't slow stationary monstersChris Campbell2012-09-281-0/+1
* Smooth effects of armour and shields skill on melee.elliptic2012-09-141-2/+2
* Use unique_ptr instead of auto_ptr (emulated for non-C++11).Adam Borowski2012-08-281-1/+1