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* Simplify.dolorous2008-06-271-2/+4
* Make mummy death curses only happen if the mummy wasn't summoned. j-p-e-g2008-06-261-21/+24
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-10/+10
* If a visible monster interupts a delay by opening a door then say thatzelgadis2008-06-261-19/+32
* Make summoned dancing weapons disappear in a puff of smoke rather thanzelgadis2008-06-251-8/+11
* Fix monster emergency spells not checking for ENCH_TP, thus allowingj-p-e-g2008-06-231-2/+2
* Clean up monster pacifying a bit: don't allow it to work for stationary dolorous2008-06-231-5/+0
* Add miscellaneous minor fixes.dolorous2008-06-221-5/+11
* Add minor cosmetic fixes.dolorous2008-06-221-4/+4
* Fix crash when no level exit can be found (which can apparently happen dolorous2008-06-221-1/+1
* Add minor cosmetic fix. dolorous2008-06-221-2/+1
* Improve pathfinding for monsters leaving the level again.dolorous2008-06-221-31/+49
* Remove erroneous bit.dolorous2008-06-221-1/+1
* Search the entire level for exits, not just 2 * LOS_RADIUS.dolorous2008-06-221-16/+20
* Initialize e in _mons_find_level_exits().dolorous2008-06-221-0/+2
* Add more pathfinding improvements for monsters leaving the level.dolorous2008-06-221-1/+28
* Remove unneeded blank line.dolorous2008-06-221-1/+0
* Remove erroneous addition.dolorous2008-06-221-12/+0
* Add a first attempt at using pathfinding for monsters leaving the level, dolorous2008-06-221-9/+107
* Comment fixes.dolorous2008-06-211-2/+2
* Pacified monsters now leave the level after 20-40 turns elapse when dolorous2008-06-211-8/+5
* When going back to one level from another, make all pacified monsters on dolorous2008-06-211-6/+7
* Add still more minor cosmetic fixes.dolorous2008-06-211-0/+3
* Fix typo.dolorous2008-06-211-1/+1
* When calculating distances for monsters leaving the level, use dolorous2008-06-211-15/+15
* Add another minor cosmetic fix.dolorous2008-06-211-3/+3
* Add more miscellaneous minor fixes.dolorous2008-06-211-7/+8
* Add more miscellaneous minor fixes.dolorous2008-06-211-8/+8
* For now, remove teleportation traps as targets for monsters leaving the dolorous2008-06-211-17/+6
* Clean up monsters' leaving the level a bit more.dolorous2008-06-201-10/+7
* Improve handling of monsters leaving the level again: they all get dolorous2008-06-201-20/+49
* Handle monsters leaving the level via traps in the right place.dolorous2008-06-201-11/+14
* If a monster leaves the level via a trap that hasn't been discovered by dolorous2008-06-201-3/+10
* Improve level exit handling again.dolorous2008-06-201-0/+25
* Simplify further.dolorous2008-06-201-8/+7
* Fix compilation.dolorous2008-06-201-1/+1
* Simplify.dolorous2008-06-201-19/+10
* Clean up handling of leaving via submersion.dolorous2008-06-201-9/+8
* When looking for level exits, increase the range to twice the LOS dolorous2008-06-201-1/+1
* Smooth out the routines to find all the level exits.dolorous2008-06-201-24/+19
* If a monster leaving the level is one square away from a trap, make it dolorous2008-06-201-4/+11
* After more testing, put back two cleanups from before that don't break dolorous2008-06-201-2/+2
* Add miscellaneous minor fixes.dolorous2008-06-201-12/+11
* Simplify.dolorous2008-06-191-2/+1
* Revert one more erroneous cleanup.dolorous2008-06-191-1/+1
* Revert more erroneous cleanups.dolorous2008-06-191-12/+12
* Revert another one of my erroneous cleanups.dolorous2008-06-191-1/+1
* Comment fix.dolorous2008-06-191-1/+1
* Add spacing fixes.dolorous2008-06-191-3/+3
* Fix logic error from an attempted cleanup of mine (oops). This seems to dolorous2008-06-191-1/+1