| Commit message (Collapse) | Author | Age | Files | Lines |
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#2424917), summoned items should vanish when dropped/fired/thrown by
monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7844 c06c8d41-db1a-0410-9941-cceddc491573
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7429, 7672, 7716, 7729, 6646, 7760
* Descriptions, messages, help screen.
Also:
* Don't allow monsters to polymorph into uniques.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7790 c06c8d41-db1a-0410-9941-cceddc491573
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6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998,
7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268,
7268, 7293, 7319, 7339, 7358, 7393 (partly)
* Tweak a few monster flags.
* Fix autoswapping jewellery taking longer than manual swapping.
* Fix crash when attempting to create nonexisting monster in wizmode.
* Make ego armour descriptions follow abbreviation guidelines.
* Fixed buggy monster movement away from the player.
* Disabled traps in the Abyss.
* Fixed a few other minor bugs, and improves messaging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
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6766 (partly), 6834 (partly), 6867, 6892, 6903, 6906, 6908, 6909,
6927, 6928, 6929, 6943, 6945, 6946
* Message/description tweaks.
* Fix enchanting hides not updating AC.
* Fix incorrect score calculation.
* All 't' commands now take a turn.
* Don't prompt when swapping into dangerous terrain.
* Fix backwards stealth check.
* Fix off-by-1 error when selecting starting weapon.
* Lichform discards holy wrath weapons.
* Reinitialise zap counter for recharged wands, mention charges.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7786 c06c8d41-db1a-0410-9941-cceddc491573
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trap they land on. The fix no longer allows blinkers their zero-cost blink.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6887 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6882 c06c8d41-db1a-0410-9941-cceddc491573
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safe side. Probably fixes [2038910].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6843 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6714 c06c8d41-db1a-0410-9941-cceddc491573
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(me) to branch.
Includes TSO no longer granting permanent allies and resultant friendly
pickup change, and a number of smaller changes.
Also update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6709 c06c8d41-db1a-0410-9941-cceddc491573
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Save existing ghosts back to bones files even for undead players.
Fix HP bar blanking out when wrapping.
Fix TSO regarding attacks on evil creatures as unchivalric.
Fix Twisted Resurrection abominations not counting as undead.
Fix monsters being generated with stacks of returning weapons.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6666 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6610 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6599 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6441 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
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a new prompt now, but don't prompt a second time if you already
confirmed another one before.)
Fix some issues when creating items in the Abyss during GDT_GAME_START.
This may or may not have played a role in 2008976.
Lower spawning rate in the Abyss during GDT_GAME_START (10% spawning
chance instead of guaranteed spawning per 5 turns).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6434 c06c8d41-db1a-0410-9941-cceddc491573
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terrain.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6419 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2011258: Consolidate named orcs correctly in the monster list.
Fix 2010542: Patrolling monsters forgetting the player too quickly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6408 c06c8d41-db1a-0410-9941-cceddc491573
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we don't try to access a nonexistent stored level exit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6362 c06c8d41-db1a-0410-9941-cceddc491573
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away.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6361 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6360 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6357 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6351 c06c8d41-db1a-0410-9941-cceddc491573
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part of this, put the random wandering around the target back in for
now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6350 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6348 c06c8d41-db1a-0410-9941-cceddc491573
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death by submersion for now, since it's too specific to certain
monsters, and leaving the level long enough will make them disappear
anyway. Also, have monsters sometimes cycle through previously
unreachable areas again, in case things change on the level to make them
reachable.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6346 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6345 c06c8d41-db1a-0410-9941-cceddc491573
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attack other monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6344 c06c8d41-db1a-0410-9941-cceddc491573
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the level.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6342 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6340 c06c8d41-db1a-0410-9941-cceddc491573
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monsters, in case the way to the exit is blocked and they need to find
another way there.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6337 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6335 c06c8d41-db1a-0410-9941-cceddc491573
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player explictly told them to attack monsters in spite of sanctuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6330 c06c8d41-db1a-0410-9941-cceddc491573
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Let monsters inside sanctuary swap places if they're (probably) going
in opposite directions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6329 c06c8d41-db1a-0410-9941-cceddc491573
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soon as they leave it, since they're being forced out rather than actually
afraid. Also give a "stops retreating" message for them instead of the
"regaining courage" one.
Remove faulty logic that was causing monsters to not notice the player
as soon as they stopped fleeing Sanctuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6320 c06c8d41-db1a-0410-9941-cceddc491573
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towards you. You can get them to attack while inside Sanctuary by
giving them an order to attack a specific monster, and if they do attack
and violate Sanctuary then it will be removed. Attempting to give such
an order will give a warning that it might violate Sanctuary.
Prevent confused and berserking pets from violating Sanctuary, since you
can't order them not to.
Prevent monsters fleeing Sanctuary from attacking monsters which are
blocking their flight path.
The player attacking him/her-self because of confusion no longer vilates
Sanctuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6312 c06c8d41-db1a-0410-9941-cceddc491573
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target so often by ignoring the 1/20 chance of their doing so (unless
the monster in question is batty).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6306 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6285 c06c8d41-db1a-0410-9941-cceddc491573
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area (i.e. torment). Spells that harm targets are still okay, since
pacified monsters are also allowed to harm targets via melee.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6236 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6235 c06c8d41-db1a-0410-9941-cceddc491573
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Re-enable quivering with '(' - still buggy, and I'm trying to work out
why, but at least it works for some ammo now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6218 c06c8d41-db1a-0410-9941-cceddc491573
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is behind a transparent wall, but instead give a message about being unable
to hear the mermaid.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6215 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6212 c06c8d41-db1a-0410-9941-cceddc491573
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is friendly.
Only allow friendly and neutral-good monsters to blink or teleport onto
a sanctuary square.
Don't allow corpses on sanctuary squares to be rotted or animated.
Restrict monster cantrip messages to self-buff types if the player is
in sanctuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6211 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6207 c06c8d41-db1a-0410-9941-cceddc491573
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sanctuary, and allow hostile and neutral monsters to cast spells once
outside of sanctuary as long as it won't harm anything inside of
sanctuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6205 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6200 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6199 c06c8d41-db1a-0410-9941-cceddc491573
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won't make monsters leave the level, but they may teleport them far
enough away that they might leave anyway.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6198 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6197 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6196 c06c8d41-db1a-0410-9941-cceddc491573
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