| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6016 c06c8d41-db1a-0410-9941-cceddc491573
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net, a separate check before calling it is redundant, so remove
instances of that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5974 c06c8d41-db1a-0410-9941-cceddc491573
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halo, both of which are in spells3.cc, move it there and make it static,
at least for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3796 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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leave behind when blinking or teleporting. (Thanks.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3158 c06c8d41-db1a-0410-9941-cceddc491573
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code as weapons of returning, but such ammunition has the same chance of
being randomly destroyed when thrown as non-returning ammunition. Note
that the brand is not actually generated anywhere yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3024 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2387 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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Added javelins and sling bullets. Only Urug gets javelins at the moment. No
monster gets sling bullets, but they can be randomly generated.
Added deep elf blademasters and master archers to provide Silence-users some
entertainment on Elf:7. I've adjusted the non-rogue-layout Elf:7s to use
blademasters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1732 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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Monsters can now go berserk (the rage spell, or by moth of wrath attack).
Rupert is now a crusading-style berserker.
Moths of wrath can now enrage nearby monsters of similar attitude.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1256 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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