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* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-0/+7
| | | | | | | | | | | | | | simplistic, and it's not currently possible to make a "baited" shaft; also, there is no threshold weight, so even a single dart will open up (and thus reveal) a shaft trap. Breaks savefile compatibility. Monsters which fall through a shaft now show up 100% of the time on the player's next visit to the shaft's destination level. Also, the monster is placed close to the spot where the player would end up if s/he went through the same shaft. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2988 c06c8d41-db1a-0410-9941-cceddc491573
* Added svn properties svn:keywords and svn:eol-style to files which werezelgadis2007-10-031-1/+1
| | | | | | | missing them. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2301 c06c8d41-db1a-0410-9941-cceddc491573
* Followers are now placed on the transit list so that crashes or saves betweendshaligram2007-06-261-0/+1
| | | | | | levels don't lose following monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1661 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed bad grammar on shield block messages in melee.dshaligram2007-04-131-2/+2
| | | | | | | Split up Abyss/Pan/Labyrinth save files. The only practical use right now is to be able to correctly place Abyss and Pan ghosts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1295 c06c8d41-db1a-0410-9941-cceddc491573
* When searching for multiple ghosts, also check the transit list. Only appliesdshaligram2007-04-131-0/+1
| | | | | | to Abyssal ghosts at the moment. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1290 c06c8d41-db1a-0410-9941-cceddc491573
* Banished uniques (including ghosts) will now be sent to the Abyss. Banisheddshaligram2007-03-181-0/+39
non-uniques may also get the Abyss treatment if they clear a HD roll. Crawl tries very hard not to lose banished monsters, preserving them across Abyss shifts and teleports, and saving them on the transit list when the player escapes the Abyss. Breaks savefile compatibility. Toned down Vehumet and wizardry boosts a touch. Fixed bugginess where player could get aux unarmed attacks on a monster that just teleported away (by weapon of distortion). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1052 c06c8d41-db1a-0410-9941-cceddc491573