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path: root/crawl-ref/source/mutation-data.h
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* Remove fast/slow metabolism mutations from random generation (wheals)reaverb2014-07-291-2/+2
* Tweak placid magic messagesNicholas Feinberg2014-07-051-6/+6
* Fold mutation_def::wizname into ::short_desc.Shmuale Mark2014-07-031-231/+6
* Adjust the Contemplative mutationNicholas Feinberg2014-06-201-3/+3
* Don't double MUT_CONTEMPLATIVE's "A" description. (logicninja, prism)reaverb2014-06-121-1/+1
* Contemplative mutation tweaksreaverb2014-06-121-8/+8
* Mutation: ContemplativeBrendan Hickey2014-06-121-0/+18
* Refactor mutationsNicholas Feinberg2014-06-091-125/+115
* Halve displayed SH values (crate)Nicholas Feinberg2014-06-031-3/+3
* Increase the SH given by bone platesChris Campbell2014-05-311-3/+3
* Make -faith mutation less commonChris Campbell2014-05-311-1/+1
* New mutation: Forlornreaverb2014-05-311-0/+10
* Rework demonspawn mutation tiers involving conservationgammafunk2014-05-281-0/+21
* Give Foul Stench DS Rot Immunity instead of Saprovore.reaverb2014-05-251-2/+2
* Turn Gr and VS rot immunity into an innate mutationreaverb2014-05-241-0/+10
* Trigger shoutitis on seeing enemies, not randomly (dck).Steve Melenchuk2014-05-231-3/+3
* Make no device heal a normal 3-level mutation.Shmuale Mark2014-05-231-7/+7
* Revert "Make blurry vision mut cause scroll reading to take more time."reaverb2014-05-221-5/+5
* Punctuate (wheals)Neil Moore2014-05-221-3/+3
* Fix a typo (magicpoints, CKyle)Neil Moore2014-05-221-1/+1
* Make blurry vision mut cause scroll reading to take more time.reaverb2014-05-221-5/+5
* Don't suppress non-physical mutations for thirsty vampiresChris Campbell2014-05-211-112/+111
* Reduce no device heal's weighting somewhat.Shmuale Mark2014-05-201-1/+1
* Make cold-bloodedness go away in transformations (#8496).Shmuale Mark2014-05-181-1/+11
* Move the definitions of other -data.h tables into their respective filesreaverb2014-05-141-0/+5
* Revert "Make antimagic bite a normal good mutation"Steve Melenchuk2014-05-081-1/+1
* Make antimagic bite a normal good mutationreaverb2014-05-081-1/+1
* Remove diet mutations from random generationreaverb2014-05-081-2/+2
* Change "hitpoints" to "health" in a few placesChris Campbell2014-05-081-2/+2
* Make MUT_NO_DEVICE_HEAL a normal bad mutation with 2 levelsreaverb2014-05-081-4/+12
* Qazlal wrath.Steve Melenchuk2014-05-071-0/+10
* Rename 'Stlth' status and mutation info to 'Stealth'Chris Oelmueller2014-04-301-5/+5
* Clarify some mutation messages related to rF/rC (MiraclePrism)Chris Oelmueller2014-04-251-26/+26
* Remove -str from thin skeletal structure.Shmuale Mark2014-03-281-3/+3
* Adjust a fangs mutation messageChris Campbell2014-03-211-1/+1
* Remove Fo exoskeleton mutation.pubby2014-03-011-4/+2
* Add a player version of the Demonspawn Black Mark spell to the negative energ...Chris Campbell2014-02-081-1/+11
* Adjust some mutation names on %Chris Campbell2014-02-081-3/+3
* Remove the unused Fumes mutationChris Campbell2014-01-311-0/+2
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+36
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| * Tune-ups to Corrupt Body (tenofswords).Steve Melenchuk2014-01-221-0/+36
* | Add Plane Stalker.Sage2014-01-261-1/+1
* | Vine stalkers added.Sage2014-01-261-0/+20
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* Buff Formicids.pubby2014-01-201-2/+2
* Drop MUT_SLOW and MUT_FAST as random mutations.Adam Borowski2013-12-301-2/+2
* List all mutations by name on the % screenChris Campbell2013-11-171-27/+27
* Fix a typo in exoskeleton mutation message.pubby2013-11-161-1/+1
* Merge branch 'dwants'. Bring some Raid.Adam Borowski2013-11-061-0/+18
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| * Merge branch 'master' into dwantsAdam Borowski2013-11-011-7/+25
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| * \ Merge branch 'master' into dwantspubby2013-10-011-1/+1
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