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* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-6/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+3
* Revert "Revert "Ask for confirmation when starting a new trunk game in DGL.""Adam Borowski2012-10-201-0/+13
* Give berserkers a choice of starting weapon.elliptic2012-09-151-0/+1
* Use std namespace.Raphael Langella2012-08-261-33/+32
* Remove StalkersChris Campbell2012-08-201-1/+1
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-3/+5
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-19/+19
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-2/+0
* Fit all four background columns on kilobyte's phone.Neil Moore2012-05-161-1/+1
* Fix species/background menu entry descriptions.Neil Moore2012-05-161-2/+2
* Increase the size of the MenuDescriptor in the background selection menu.Raphael Langella2012-04-301-1/+1
* Drop TAG_MAJOR_VERSION == 32 ifdefs.Adam Borowski2012-04-251-5/+0
* Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-18/+0
* Revert "Ask for confirmation when starting a new trunk game in DGL."Adam Borowski2012-03-111-13/+0
* Ask for confirmation when starting a new trunk game in DGL.Adam Borowski2012-02-251-0/+13
* Consistently use a space after flow control statements.Adam Borowski2011-12-021-1/+1
* Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-11/+0
* Don't start Ogres with ankuses instead of macesChris Campbell2011-10-291-4/+0
* Allow players to choose a map in ZotDef.Adam Borowski2011-10-181-1/+5
* Get rid of get_sprint_maps() and get_tutorial_maps().Samuel Bronson2011-10-171-3/+5
* Don't overwrite saves if the name is chosen after combo.Adam Borowski2011-10-131-1/+1
* Fix inverted logic (#4596).Raphael Langella2011-09-221-1/+1
* Fix some compiler warnings.Raphael Langella2011-09-191-3/+1
* Artificer changes.elliptic2011-09-091-336/+2
* Give gladiators the option of starting with a quarterstaff (and no buckler).elliptic2011-09-091-3/+4
* Allow Arcane Marksmen to select their weapon like HuntersChris Campbell2011-09-031-1/+2
* Re-enable Arcane Marksmen with an initial attempt at a hex-based spellbookChris Campbell2011-09-031-6/+6
* Remove 0.9 Octopode checks.Adam Borowski2011-08-311-2/+3
* Force the new game species menu into three columns.Adam Borowski2011-08-311-6/+8
* Formatting fixes and some simplification.Raphael Langella2011-08-221-33/+24
* Added weapon choice for huntersVoker572011-08-221-28/+82
* Remove unneeded blank line.David Lawrence Ramsey2011-08-141-1/+0
* Don't choose disabled jobs and species on random selection (#4380).Raphael Langella2011-08-141-7/+24
* Merge branch 'webtiles'Adam Borowski2011-07-101-6/+6
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| * First prototype of webtiles.Florian Diebold2011-06-261-7/+7
* | Determine release type (alpha / beta / final) in only one place.Adam Borowski2011-07-091-2/+1
* | cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-2/+2
* | Make HOPr always start with Beogh, remove god selection menusChris Campbell2011-06-301-375/+2
|/
* s/Crusader/Skald/Adam Borowski2011-06-241-2/+2
* Remove the Conjurer book choice.elliptic2011-06-201-402/+1
* Allow gladiators with claws to start unarmedChris Campbell2011-06-151-1/+1
* Make the species selection menu look better in no-octopode builds.Adam Borowski2011-06-091-1/+4
* Allow octopodes to be displayed on the species selection menuChris Campbell2011-06-091-1/+1
* Disable octopodes in 0.9 betas and later.Adam Borowski2011-06-091-0/+8
* s/SP_CAT/SP_FELID/Adam Borowski2011-06-071-1/+1
* Simplify save file name logic now that uids are gone.Adam Borowski2011-04-291-1/+1
* Properly handle saves whose name doesn't match the character.Adam Borowski2011-04-291-1/+2
* No more staff monksChris Campbell2011-04-201-15/+7
* Fix a crash when viewing aptitude with CK or Wa selected.Raphael Langella2011-04-081-1/+2