| Commit message (Collapse) | Author | Age | Files | Lines |
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skills and equipment enchantment are now fixed, as are hp gains when
leveling. (Stat gains during level up are still random.)
Thank you!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10683 c06c8d41-db1a-0410-9941-cceddc491573
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In monster generation I collapsed monsters of Lair:1-2 to Lair:1 and Lair:3-4
to Lair:2, with the rest following as usual. Monster weights have *not* been
changed.
The subbranch entrances are now as follows:
Swamp/Shoals: 2-5
Snake : 3-6
Slime Pits : 5-8
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10666 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10664 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10663 c06c8d41-db1a-0410-9941-cceddc491573
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tweaks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10660 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10659 c06c8d41-db1a-0410-9941-cceddc491573
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dc-dngn/gateways/.
Also prompt for randomly rolled unnamed characters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10338 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10314 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10301 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10271 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10269 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10268 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
TODO: Use this instead of dolls.txt for initialising dolls, falling back on
dolls.txt if name.tdl cannot be found and for new characters.
I've tried displaying floor type but found it resulted in an information
overload, and also distracts from the main information (species,
equipment), esp. since it's mostly floor and most of the tile is covered
anyway. I left it in (though commented out), so it's in the repository,
but will remove it afterwards.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10122 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
* Add dolls_data to player_save_info struct, to make it easier to read
in per-character doll information once we get around to that.
Including the tiledef files in externs.h is probably overkill, though,
so we might want to move player_save_info into another header file.
* Fix Xom's repel stair effect moving shops.
* Fix decks granting permanent summons at low power (and only at low
power).
* Make default settings of the brand options consistent between init.txt
and initfile.cc.
* Update FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
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saved games.
Bugs/issues:
* cannot handle more lines than fit the screen [*]
* does not show actual equipment
* probably should respect dolls.txt settings
I guess the equipment problem could be solved by yet another per-character
save file similar to dolls.txt, so newgame.cc could read directly from this
rather than have to open the save to calculate equipment tiles or any such
insanity.
*) presumably because maxpagesize() assumes the entire screen is
available for use by the menu
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10083 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9984 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9933 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9877 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9855 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9818 c06c8d41-db1a-0410-9941-cceddc491573
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be healers (and pacification can hold off beginning monsters until they
can find a better weapon); ogres have average invocations aptitude; and
the healing powers can keep them alive.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9817 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9767 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9753 c06c8d41-db1a-0410-9941-cceddc491573
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current range, which if set to a value > 0 will cause viewwindow to
colour all grids not in los or not in range to be coloured grey.
Has the side effect to also work for Tiles. :)
* Change THELM_DESC_JEWELLED to golden, do as to avoid overlap with the
randart description.
* Make porridge sometimes brown and blood potions sometimes
viscous/sedimented. (Yes, these don't really fit but I don't like the
fixed descriptions.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9735 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9709 c06c8d41-db1a-0410-9941-cceddc491573
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ever added.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9701 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9664 c06c8d41-db1a-0410-9941-cceddc491573
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not an available option for the character.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9663 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9658 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9616 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9610 c06c8d41-db1a-0410-9941-cceddc491573
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* Allow choice of deck for Stack Five like for the other abilities.
* Include revision in chardump.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9592 c06c8d41-db1a-0410-9941-cceddc491573
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* tweak values for tension and amusement
* Xom only laughs about "funny" deaths
* gift_timeout rerolling after a bad act depends on its severity
* replace the blink effect with position swapping
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9561 c06c8d41-db1a-0410-9941-cceddc491573
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* Increase probability of Xom acts some more, in particularly tension ones.
* Greatly lower the chance of Xom doing a bad act despite xom_is_nice()
having been rolled. (Now that Xom's mood is no longer predefined, it's
not really necessary anymore.)
* When making Xom cast a spell, distinguish between spells that require
tension and those that don't.
* Monsters that are more than 3 waypoints away from their target grid
don't count towards tension. (This applies to monsters attracted by
noise to a nearby position, or monsters "tracking" you.)
* If there are no monsters within line of sight (including invisible
ones), tension will always be zero. (This avoids the mysterious
berserk effects while a monster is lurking around the corner.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9543 c06c8d41-db1a-0410-9941-cceddc491573
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enchantments, just as mountain dwarves are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9540 c06c8d41-db1a-0410-9941-cceddc491573
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get them as well.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9539 c06c8d41-db1a-0410-9941-cceddc491573
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don't have both books restricted.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9538 c06c8d41-db1a-0410-9941-cceddc491573
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latter, ogres have a horrible aptitude for axes; regarding the latter,
ogres have a horrible aptitude for long swords, and can't wear heavy
armor, so they'll waste time training dodging and stealth for the most
part.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9524 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9503 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9502 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9501 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9422 c06c8d41-db1a-0410-9941-cceddc491573
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random_pick, !, or #), defaults to 'y' == "I want to play this combination."
(Implements part of FR 2088453.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9416 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9374 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9373 c06c8d41-db1a-0410-9941-cceddc491573
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Species-shifts saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9328 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9321 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9313 c06c8d41-db1a-0410-9941-cceddc491573
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