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* Apply the new feature mimic implementation to all types.Raphael Langella2011-09-051-6/+2
* Fix missing portals to Zot on D:27 (ouch!).Adam Borowski2011-08-231-1/+1
* Fix format string warnings.Adam Borowski2011-07-061-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+5
* Move game-type-specific branch initialisation to initialise_branches_for_game...Darshan Shaligram2011-01-101-4/+9
* Rename the Dwarf Hall to the Dwarven Hall; it's still Dwarf for short.David Lawrence Ramsey2010-11-291-1/+1
* Rename "second_god_name" to indicate it's only Jiyva.Adam Borowski2010-11-031-3/+3
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-3/+3
* Add the enums and entries for blue_anna's Dwarven Hall.Adam Borowski2010-09-061-0/+1
* Enums and base support for Forest and the Spider Nest.Adam Borowski2010-08-201-0/+3
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-2/+2
* Get rid of more longs and all "%ld"s, new gcc + Windows + them = bad mojo.Adam Borowski2010-07-161-2/+2
* Add option restart_after_game to make Crawl return to the main menu after the...Darshan Shaligram2010-07-041-0/+2
* Replace item.special magic numbers with enums.Enne Walker2010-06-091-8/+9
* Add tutorial training dummy tile.Johanna Ploog2010-04-271-9/+6
* Add the Dungeon Sprint variant by Chapayev into the main sourceJesse Luehrs2010-03-021-2/+12
* code cleanup: fix #ifdef/#if usage inconsistenciesSteven Noonan2010-02-251-1/+1
* make the branch depth possibilities a member of the branch structJesse Luehrs2010-02-081-13/+6
* Remove libutil.h from AppHdr.h and include explicitly.Robert Vollmert2010-01-201-0/+1
* Re-enable Swamp, randomly disable one of the Swamp, Snake Pit, or Shoals inst...Darshan Shaligram2010-01-161-23/+14
* Change Slime Pits starting range from 5-8 to 6-8.Johanna Ploog2010-01-121-1/+1
* Disable Swamp for dgl builds to direct more playtesting towards Shoals (dpeg,...Darshan Shaligram2009-12-311-0/+8
* New macro DEBUG_TEMPLESMatthew Cline2009-11-121-1/+9
* Choose main temple at new-game timeMatthew Cline2009-11-121-1/+65
* ng-init.cc: use temple_god_list()Matthew Cline2009-11-111-21/+2
* Place some of the altars outside of the TempleMatthew Cline2009-11-111-0/+74
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+1
* Move a little more code out of newgame.cc.Robert Vollmert2009-10-281-0/+202