summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/ng-init.cc
Commit message (Expand)AuthorAgeFilesLines
* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-7/+12
* Remove stuffNicholas Feinberg2014-07-291-0/+2
* Add end.ccNicholas Feinberg2014-07-281-1/+1
* Support for variable-altar-count Temples.Steve Melenchuk2014-05-151-0/+33
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-0/+3
* Purge some references to Forest.Shmuale Mark2014-03-031-1/+0
* Restore old blood / porridge item appearances (|amethyst).Steve Melenchuk2014-02-211-0/+50
* Generate no Forest in the Vaults.Adam Borowski2014-01-271-7/+1
* Guarantee the Forest, for now.Adam Borowski2014-01-071-0/+2
* Make potions of blood and porridge always identified.Adam Borowski2013-11-201-50/+0
* Shorten branch enums.Adam Borowski2013-11-031-8/+8
* Store the entry level for every branch (rather than just depth).Adam Borowski2013-11-021-22/+29
* Make the Forest trunk-only.Adam Borowski2013-09-151-1/+3
* Get rid of random_shuffle().Adam Borowski2013-09-101-2/+1
* Formatting fixes.Adam Borowski2013-06-251-2/+0
* More tinkering with overflow temple selection scheme.Steve Melenchuk2013-06-241-14/+43
* Make themed multi-overflow altars less common; generic more common.Steve Melenchuk2013-06-231-8/+20
* Set themed overflow size limit to 3, not 2.Steve Melenchuk2013-06-221-1/+1
* Rename a potentially misleading function.Neil Moore2013-06-211-3/+3
* Try harder to use available thematic multi-altar temple overflow vaults.Steve Melenchuk2013-06-201-16/+71
* Allow overflow temples to have specific combinations of deities.Steve Melenchuk2013-06-201-1/+1
* Enable large overflow temples.Neil Moore2013-06-191-2/+23
* Alternate Forest with Crypt.Steve Melenchuk2013-05-261-0/+1
* Correct missing #include "foo.h" from foo.ccSamuel Bronson2013-04-061-0/+2
* Formatting fixes.Adam Borowski2013-02-031-1/+1
* Base whether banishment works on existence of the Abyss.Adam Borowski2013-01-311-1/+1
* Don't let sprinters detour through the Abyss.Adam Borowski2013-01-311-1/+0
* Remove generation logic for amulets of controlled fly.Adam Borowski2012-11-161-4/+2
* Drop an obsolete test.Adam Borowski2012-11-041-4/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+2
* Use std namespace.Raphael Langella2012-08-261-5/+5
* Remove potions of water.Adam Borowski2012-08-201-12/+11
* No longer guarantee Spider.Neil Moore2012-06-161-8/+0
* Set ZotDef in Zot.Neil Moore2012-05-021-1/+4
* Get rid of a hack for setting Sprint's dungeon length.Adam Borowski2012-05-021-27/+22
* Properly set the dungeon depth for ZotDef.Adam Borowski2012-05-021-0/+8
* Don't fake startdepths for portal vaults. Not needed anymore.Adam Borowski2012-04-271-4/+1
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-6/+4
|\
| * Water potions are always "clear" -- so don't pretend they're unknown.Adam Borowski2012-04-181-6/+4
* | Merge branch 'master' into portal_branchesAdam Borowski2012-04-121-0/+8
|\|
| * Guarantee Spider, to let it see more testing.Adam Borowski2012-04-031-0/+8
* | As a test, make Elf randomly 3 or 4 levels deep.Adam Borowski2012-03-271-0/+4
* | Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-5/+12
|\|
| * Enable the Spider Nest.Michael Gagno2012-03-131-5/+12
* | Reduce special-casing of hell depth code somewhat.Adam Borowski2012-01-081-1/+1
* | Split the branch data into read-only and mutable parts.Adam Borowski2011-11-041-8/+14
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-1/+4
|/
* Remove no longer necessary casts after random_choose().Adam Borowski2011-10-311-2/+1
* Rename new_hive to hive, don't use the old Hive:2 vaultsChris Campbell2011-10-221-2/+0
* Turn hive into a portal vault and make bees more interesting.Aaron Becker2011-10-221-0/+2