Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Get rid of a hack for setting Sprint's dungeon length. | Adam Borowski | 2012-05-02 | 1 | -1/+0 |
| | | | | | brdepth[] is loaded before any actual levels, and this way, multi-level sprints are possible. | ||||
* | Move game-type-specific branch initialisation to ↵ | Darshan Shaligram | 2011-01-10 | 1 | -0/+1 |
| | | | | initialise_branches_for_game_type() (Zaba). | ||||
* | Fix newlines at end of file. | Adam Borowski | 2010-01-21 | 1 | -1/+0 |
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* | Place some of the altars outside of the Temple | Matthew Cline | 2009-11-11 | 1 | -0/+1 |
| | | | | | | | | | | | | Framework for placing altars outside the Temple, into what I call "overflow temples". It currently places twelve altars in the Ecumenical Temple and two outside at D:2 through D:9, with each of the two overflow altars being placed in a "temple" which consists of a bare altar. The overflow temples can actually contain any number of altars, but I'm not a vault designer, so I went the minimalistic route. The levels the overflow temples are placed on can be listed with the wizard command "&:". | ||||
* | Move a little more code out of newgame.cc. | Robert Vollmert | 2009-10-28 | 1 | -0/+9 |