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* Actually start warpers with dispersal brand dispersal.Neil Moore2014-08-121-1/+1
* Autopickup tomahawks for warpers.Neil Moore2014-08-121-0/+1
* Revert "Don't autopickup arrows for transmuters (SamB)" (minmay)Neil Moore2014-07-311-0/+3
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move letter <-> index from stuff.cc to prompt.cc (wheals)Nicholas Feinberg2014-07-281-0/+1
* Add end.ccNicholas Feinberg2014-07-281-0/+1
* Remove base max MP adjustment.Neil Moore2014-07-261-3/+2
* Further rename you.mp_max_*.Neil Moore2014-07-261-2/+2
* Rename player::[hm]p_max_{perm,temp} (reaverb)Neil Moore2014-07-261-3/+3
* Make sling hunters autopickup stones by default (Happylisk)Nicholas Feinberg2014-07-171-0/+2
* Pull some functions into species.ccNicholas Feinberg2014-07-161-4/+1
* Rebalance crossbowsNicholas Feinberg2014-07-131-2/+3
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-1/+1
* Rebalance slingsNicholas Feinberg2014-07-091-2/+3
* Simplify blood potion initializationNicholas Feinberg2014-07-041-1/+0
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-1/+1
* Plus2: Merge plusses in items given at new-game setup.Chris Oelmueller2014-06-141-22/+18
* Shuffle halfling stats (crate).Shmuale Mark2014-06-091-2/+2
* Remove darts from backgrounds.Shmuale Mark2014-05-301-14/+2
* Turn Gr and VS rot immunity into an innate mutationreaverb2014-05-241-0/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Make no device heal a normal 3-level mutation.Shmuale Mark2014-05-231-1/+1
* Remove Ce and Ha special dietsreaverb2014-05-211-3/+0
* Make cold-bloodedness go away in transformations (#8496).Shmuale Mark2014-05-181-0/+3
* Use you.innate_mutation rather than you.innate_mutationsreaverb2014-05-141-1/+1
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+4
* Remove Saprovorous from Ko, LO, HO, and Ogreaverb2014-05-121-6/+0
* Make MUT_NO_DEVICE_HEAL a normal bad mutation with 2 levelsreaverb2014-05-081-1/+1
* Rename "bow" to "shortbow"Chris Oelmueller2014-05-051-2/+2
* Remove a reference to Sludge Elves (ChrisOelmueller).Shmuale Mark2014-04-251-1/+0
* ID curse scrolls on game start.Shmuale Mark2014-04-131-0/+5
* Don't crash when starting with a shield and no weapon.Neil Moore2014-03-221-1/+4
* Don't let Wanderers start with a 2h weapon and shield equipped (#7929).Shmuale Mark2014-03-181-0/+3
* Give Fighters a starting potion of mightDracoOmega2014-03-121-0/+1
* Potion of speed => Potion of hastereaver2014-03-101-1/+1
* Remove pre-identification of unpossessed scrolls/potions by Ar/Wn.elliptic2014-03-091-10/+0
* Give AK a +1 weapon instead of +2 at start.elliptic2014-03-061-1/+1
* Don't weight Nemelex decks based on the item type sacrificedChris Campbell2014-03-061-4/+0
* Fix useless items not being cleared on new gameChris Campbell2014-03-061-0/+10
* Don't generate racial armourChris Oelmueller2014-03-061-26/+0
* Remove Fo exoskeleton mutation.pubby2014-03-011-1/+0
* Remove djinn.wheals2014-02-241-0/+2
* Delay regen II to xl6, and regen III to xl12.Sage2014-01-261-1/+1
* Reduce vine stalker starting regen to II, upgrades to III at xl8.Sage2014-01-261-1/+1
* Vine stalkers added.Sage2014-01-261-0/+8
* Use autopickup_exceptions for rune autopickupChris Campbell2014-01-231-3/+0
* Autopickup runes by default.Raphael Langella2014-01-231-0/+3
* Remove caps; rename wizards hats "hats."wheals2014-01-121-2/+2
* Rename abl-show.{cc,h} to ability.{cc,h}Adam Borowski2013-12-241-1/+1
* Simplify starting stat assignments.Adam Borowski2013-12-171-35/+34