summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/orb.h
Commit message (Collapse)AuthorAgeFilesLines
* Make some more functions static/gone.Adam Borowski2012-03-251-4/+2
|
* Fix orb pickup noise when silenced.Jude Brown2011-01-221-0/+9
Now, it flashes a variety of coloured, pretty lights, which have the same effect of waking up nearby monsters. This is achieved by "fake_noisy", which generates noise (but no message) regardless of whether or not the area is silenced. However, it has just occurred to me that the latter function might cause weird interactions with mesmerisation and fear. Might be something to keep in mind if its use is extended to areas where mermaids or other monsters might be causing fear/mesmerising.