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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Remove an ancient commentreaverb2014-07-281-4/+0
* Add end.ccNicholas Feinberg2014-07-281-181/+2
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Rename player::[hm]p_max_{perm,temp} (reaverb)Neil Moore2014-07-261-1/+1
* Remove debug print statementsNicholas Feinberg2014-07-261-3/+0
* Refactor acid resistanceNicholas Feinberg2014-07-261-7/+9
* Revert "Put heavily drained players out of their misery"Chris Campbell2014-07-251-48/+8
* Formatting Fixesreaverb2014-07-241-0/+2
* Put heavily drained players out of their miseryNicholas Feinberg2014-07-231-8/+55
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Don't give a message about melting icemail if it's currently meltedChris Campbell2014-07-091-1/+2
* Make Ring of Flames melt ice armour while activeChris Campbell2014-07-091-3/+3
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+0
* Rename a couple props to not use 'napalm'reaverb2014-06-111-2/+2
* Rename BEAM_NAPALM to BEAM_STICKY_FLAMEreaverb2014-06-111-1/+1
* Make cold-bloodedness actually go away in transformations.Neil Moore2014-06-041-1/+1
* Destroy item destructiongammafunk2014-05-281-207/+12
* Replace Hammer card with Fortitude.Shayne Halvorson2014-05-281-6/+13
* Reduce the base chance of applying corrosion, ignore item enchantment for res...Chris Campbell2014-05-281-3/+18
* Don't prevent item destruction in wisp formChris Campbell2014-05-231-5/+0
* Make cold-bloodedness go away in transformations (#8496).Shmuale Mark2014-05-181-1/+1
* Mark a couple of functions as NORETURN (floatingatoll)Neil Moore2014-05-141-3/+3
* Don't let BEAM_FRAG shatter potions in inventory.Steve Melenchuk2014-05-071-1/+0
* Provisions for rElec-.Steve Melenchuk2014-05-071-0/+5
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-0/+2
* A few extra bits of Gozag messaging.Steve Melenchuk2014-05-071-0/+8
* Remove silver starsChris Campbell2014-04-281-37/+0
* Auto-id jewellery on equip.Shmuale Mark2014-04-271-7/+0
* Assert rather than dereference a null in check_your_resists.Richard Soderberg2014-04-231-0/+8
* Revert "Add argument check for check_your_resists (floatingatoll, #8416)"Neil Moore2014-04-231-2/+0
* Add argument check for check_your_resists (floatingatoll, #8416)Neil Moore2014-04-231-0/+2
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Use a symbolic rather than string properties key.Neil Moore2014-03-281-1/+1
* Formatting fixes.Neil Moore2014-03-191-2/+0
* Clean up and document the xom life-saving functiongammafunk2014-03-181-2/+1
* Take regeneration rate into account when displaying poison level.elliptic2014-03-131-1/+1
* Remove SunrayDracoOmega2014-03-111-11/+0
* Increase poison damage inflicted by most sources, reduce rate of damageDracoOmega2014-03-061-1/+1
* Mute low hp warnings from poison damage if not lethally poisonedDracoOmega2014-03-061-1/+2
* Adjust Deep Dwarves' interaction with poison damageDracoOmega2014-03-061-1/+2
* Adjust BEAM_POISON and BEAM_POISON_ARROW player poisoning for new systemDracoOmega2014-03-061-4/+8
* New artefact: FirestarterSage2014-02-271-0/+7
* Remove djinn.wheals2014-02-241-0/+2
* Identify rCorr amulet when splashed with acid. (#8165)Pekka Lampila2014-02-171-0/+4
* Shadow Form skill-drains on taking damage.Steve Melenchuk2014-02-151-0/+7
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-1/+1
* Fix DGL compilation.Steve Melenchuk2014-02-071-1/+1
* Include a link to character dump/morgue in exit game dialog.Pekka Lampila2014-02-051-2/+6