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path: root/crawl-ref/source/ouch.h
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* Add end.ccNicholas Feinberg2014-07-281-1/+0
* Revert "Put heavily drained players out of their misery"Chris Campbell2014-07-251-2/+1
* Put heavily drained players out of their miseryNicholas Feinberg2014-07-231-2/+3
* Make Ring of Flames melt ice armour while activeChris Campbell2014-07-091-0/+1
* Destroy item destructiongammafunk2014-05-281-3/+2
* Reduce the base chance of applying corrosion, ignore item enchantment for res...Chris Campbell2014-05-281-1/+1
* Mark a couple of functions as NORETURN (floatingatoll)Neil Moore2014-05-141-1/+1
* Use a symbolic rather than string properties key.Neil Moore2014-03-281-0/+7
* Octopode Crusher: An octopode warrior that throws your weight around.gammafunk2014-03-061-1/+1
* Revamp manticoresDracoOmega2014-01-281-0/+1
* Shadow god: Shadow Form.Steve Melenchuk2014-01-101-1/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-1/+1
* Restrict mpr() to literals only.Adam Borowski2013-11-291-1/+1
* Kill the player upon gaining frail / losing robust / etc mutations.Adam Borowski2013-10-271-0/+1
* Make ground item destruction an unthing.Adam Borowski2013-10-081-2/+0
* Revamp player xp drainingDracoOmega2013-07-061-2/+1
* Fixed some effects being applied twice to damage.Ed Gonzalez2013-06-291-1/+1
* Track deaths by spinesChris Campbell2013-06-171-0/+1
* Properly attribute draining and sticky flame deaths.Steve Melenchuk2013-05-061-3/+4
* Try to attribute acid deaths to the monster that caused it (if there was one).elliptic2013-05-061-2/+2
* Merge branch 'bad_forms'Adam Borowski2013-02-131-1/+0
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| * Rework and unify passive acid code, give it (and active acid) to jelly form.Adam Borowski2013-01-071-1/+0
* | Give mirror damage its own kill_method_typeChris Campbell2013-01-171-0/+1
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* Make player draconians cold-blooded.Adam Borowski2012-12-191-1/+2
* Use std namespace.Raphael Langella2012-08-261-4/+4
* Make being rolled over by a boulder beetle a separate ktyp.Adam Borowski2012-07-181-0/+1
* Refactored _morgue_name(t_time) to morgue_name(std::string, t_time) and made ...Thomas Holmes2012-04-191-0/+2
* Get rid of USisms in spelling of -ll- and -tt-.Adam Borowski2012-01-251-1/+1
* Scale constriction damage with time.Raphael Langella2012-01-051-0/+1
* Retaliation from monster minotaurs.Adam Borowski2011-12-011-0/+1
* Revert removal of KILLED_BY_PETRIFICATION, old score files need that.Adam Borowski2011-11-111-0/+3
* Abort passwall if a wall appears on the target place.Adam Borowski2011-11-101-1/+0
* Fire reduce icy shield and armour duration instead of destroying them.Raphael Langella2011-04-151-1/+2
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Add code to make leaving the tutorial trigger an end of game screen.Johanna Ploog2011-01-121-0/+1
* Allow checking adjusted damage without applying effects/giving messages.Adam Borowski2011-01-041-1/+1
* Track cumulative damage per turn and death source.Robert Vollmert2010-09-041-0/+1
* allow to pass death_source_name directly to a scoreboard entryxale2010-06-031-1/+2
* Slimy walls.Robert Vollmert2010-04-301-1/+2
* Track the source of poison, for death messages.Adam Borowski2010-03-091-1/+3
* s/targett/target/David Ploog2010-02-081-1/+1
* If you die to disintegration, say "blown up" not "killed".Adam Borowski2009-11-231-0/+1
* Clean up death reasons.Adam Borowski2009-11-131-14/+9
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-0/+1
* * For flavour, let Xom laugh himself silly whenever a follower dies.j-p-e-g2009-03-191-0/+1
* Add minor cosmetic fixes.dolorous2009-03-101-1/+0
* Consolidate the player and monster draining functions in fight.cc, make dolorous2009-01-181-1/+1
* Some code cleanup, inspired by [2483180].haranp2009-01-081-2/+2