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* Comment fixes.dolorous2008-05-151-2/+2
* Display divine stamina in the "@" and "%" screens, under "divine dolorous2008-05-151-0/+3
* Comment fix.dolorous2008-05-151-1/+1
* Display divine robustness in the "@" and "%" screens.dolorous2008-05-151-0/+4
* Add divine stamina (temporary stat-boosting) to Zin's Revitalisation.dolorous2008-05-151-3/+15
* Add more TSO halo description fixes.dolorous2008-05-101-2/+2
* Remove "Halo" from the stats screen.dolorous2008-05-091-10/+5
* [1960394] Fixed crash when examining items from %. (Menu objects own their M...ennewalker2008-05-091-5/+6
* Fix sort_menus option to let "any" override the default "pickup" settingj-p-e-g2008-04-281-6/+6
* Add yet one more minor cosmetic fix.dolorous2008-04-271-2/+2
* * For Beogh's high level reinforcements, there's a 20% chance of a j-p-e-g2008-04-271-17/+21
* Changed magic/health bar colours (the main colours are now lightgreen and dploog2008-04-241-2/+2
* Add more minor cosmetic fixes.dolorous2008-04-231-5/+5
* In the "%" screen, display the proper regeneration status for starving dolorous2008-04-231-2/+3
* Remove unused ravenous hunger state, and clean up food state checks a dolorous2008-04-231-1/+1
* Update comment to account for TSO's halo.dolorous2008-04-231-1/+1
* Add minor cosmetic fixes.dolorous2008-04-221-3/+3
* Change mummy curses to only turn part of a stack of potions into decay.j-p-e-g2008-04-211-3/+5
* Use #define HUD_VALUE_COLOR instead of hardcoding LIGHTGREY so Davidpauldubois2008-04-211-57/+45
* Don't display "-" if the player has no shield equipped. Instead, dolorous2008-04-211-9/+2
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* remove redundant code; also, fix problem with the status light redisplay opti...pauldubois2008-04-191-2/+1
* Rename show_turns to show_gold_turns, and modify the documentationj-p-e-g2008-04-191-7/+9
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-49/+98
* [1941577] Fixed issue where title line sometimes contained characters from sp...ennewalker2008-04-191-2/+2
* Improve halo-related output.dolorous2008-04-181-6/+10
* Make backlit() take the glow of TSO's halo into account, so that both dolorous2008-04-181-1/+2
* Fixing assert problem due to wherex() inconsistency between tile and console ...ennewalker2008-04-181-1/+1
* Fix tiles compile (in a hacky way, since I don't know what the mp/hpj-p-e-g2008-04-181-2/+2
* A lot of these changes are ASCII only because I can't test in tile;pauldubois2008-04-181-260/+276
* git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@428...j-p-e-g2008-04-171-4/+0
* Change vampire mutation system to be more dynamic.j-p-e-g2008-04-161-318/+114
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-7/+6
* Another code cleanup.j-p-e-g2008-04-151-7/+12
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-17/+17
* Hm. Remove outdated comment.pauldubois2008-04-151-1/+0
* Don't bottom-justify list, since we've decided not to try to share thepauldubois2008-04-151-1/+1
* Quiver work:pauldubois2008-04-141-2/+3
* Change to look more like "nothing wielded"pauldubois2008-04-111-2/+2
* redraw overview from scratch after viewing item.pauldubois2008-04-111-10/+48
* Updated CREDITS.dploog2008-04-111-1/+1
* Fix off-by-one in weapon and quiver displaypauldubois2008-04-081-4/+5
* br 1934467pauldubois2008-04-071-13/+16
* implement [ 1936326 ] monster list should not show plantspauldubois2008-04-071-1/+7
* Don't printpauldubois2008-04-071-0/+3
* For FR 1934370pauldubois2008-04-071-2/+5
* Apply Josh's monster list bug fix.dolorous2008-04-061-0/+1
* On HUD:pauldubois2008-04-041-46/+75
* A little less gaudy. Was going to make an option to compress MP/HP, but not ...pauldubois2008-04-031-12/+14
* bottom-justify the monster listpauldubois2008-04-021-3/+15