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Dungeon Crawl Stone Soup
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output.cc
Commit message (
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)
Author
Age
Files
Lines
*
make sure we clear out the whole ac and sh stat area on change
Jesse Luehrs
2014-08-05
1
-2
/
+3
*
fix item description widths on % screen (2076)
Jesse Luehrs
2014-08-03
1
-1
/
+1
*
Make corrosion override all weapon colours (#8836)
Neil Moore
2014-07-30
1
-2
/
+3
*
Remove stuff
Nicholas Feinberg
2014-07-29
1
-1
/
+1
*
Move redraw functions from stuff.cc -> output.cc
Nicholas Feinberg
2014-07-28
1
-1
/
+59
*
Move letter <-> index from stuff.cc to prompt.cc (wheals)
Nicholas Feinberg
2014-07-28
1
-0
/
+1
*
Refactor _print_stats_wp()
Nicholas Feinberg
2014-07-26
1
-39
/
+48
*
Unduplicate some handling of HUD colours
Chris Campbell
2014-07-09
1
-36
/
+44
*
Fix colouring of SH on the HUD while incapacitated
Chris Campbell
2014-07-09
1
-1
/
+1
*
Remove the show_gold_turns option.
Shmuale Mark
2014-07-02
1
-14
/
+8
*
Recolour weapons on the HUD while corroded (Patashu)
Chris Campbell
2014-06-16
1
-0
/
+2
*
Redraw player EV after a Str change (#8658)
reaverb
2014-06-08
1
-2
/
+5
*
Halve displayed SH values (crate)
Nicholas Feinberg
2014-06-03
1
-3
/
+3
*
Revert "Replace some you.mutaiton[] calls with player_mutation_level()"
reaverb
2014-06-03
1
-2
/
+1
*
Replace some you.mutaiton[] calls with player_mutation_level()
reaverb
2014-06-03
1
-1
/
+2
*
Show Fortitude strength increase in blue.
Shayne Halvorson
2014-05-30
1
-0
/
+1
*
Remove jewelry and armour sources of conservation
gammafunk
2014-05-28
1
-2
/
+0
*
Remove player burden and carrying capacity
gammafunk
2014-05-26
1
-2
/
+1
*
Don't hardcode durations to create the @ section of a dump
reaverb
2014-05-26
1
-91
/
+4
*
Remove a trace of Ko disease resistance
reaverb
2014-05-26
1
-4
/
+0
*
Always place some statuses first on the status line
reaverb
2014-05-26
1
-9
/
+46
*
Make status lights iterate over statuses
reaverb
2014-05-26
1
-108
/
+6
*
Chance function(void) to function()
reaverb
2014-05-24
1
-2
/
+2
*
Make Corrosion show up in logs, @, and %, (PleasingFungus)
reaverb
2014-05-21
1
-0
/
+1
*
Add "stats" category, "ranged"/"melee" tags, to menu_colour (#8425)
bones
2014-05-20
1
-2
/
+2
*
Cap sustain abilities at 1 level
Chris Campbell
2014-05-15
1
-1
/
+1
*
Replace corrosion with a temporary effect.
Shayne Halvorson
2014-05-14
1
-0
/
+4
*
Melt away lava orcs.
Steve Melenchuk
2014-05-14
1
-4
/
+67
*
Remove plague shamblers.
Shmuale Mark
2014-05-14
1
-2
/
+0
*
Display gourmand instead of saprovore on the % screen
Chris Campbell
2014-05-09
1
-7
/
+6
*
Remove the Sage effect
Chris Campbell
2014-05-09
1
-2
/
+0
*
Revert "Revert "Remove player clinging"."
reaver
2014-05-07
1
-1
/
+0
*
Replace Gozag's gold lust with gold distraction (dpeg).
Steve Melenchuk
2014-05-07
1
-0
/
+4
*
Show Gozag on % and dumps overviews properly (78291).
Steve Melenchuk
2014-05-07
1
-1
/
+6
*
Qazlal: Elemental Adaptation.
Steve Melenchuk
2014-05-07
1
-2
/
+16
*
Qazlal: Storm Shield.
Steve Melenchuk
2014-05-07
1
-2
/
+15
*
Gozag: prelimiary implementation of Bribe Branch.
Steve Melenchuk
2014-05-07
1
-0
/
+2
*
Gozag: gold lust.
Steve Melenchuk
2014-05-07
1
-0
/
+2
*
Gozag: enums, descriptions.
Steve Melenchuk
2014-05-07
1
-1
/
+1
*
Rework stealth adjective scale to steps of 50
Chris Oelmueller
2014-04-30
1
-9
/
+9
*
Change Ozocubu's Refrigeration.
Sage
2014-04-23
1
-0
/
+2
*
Fix hp color not accounting for rot (#5310).
reaver
2014-04-19
1
-1
/
+1
*
Display status lights for might/brilliance/agility
Chris Campbell
2014-04-16
1
-0
/
+3
*
Adjust Jiyva's jelly prayer ability
Chris Campbell
2014-04-16
1
-2
/
+0
*
Remove the unused jelly form
Chris Campbell
2014-04-10
1
-3
/
+0
*
Let @ (and lua) display negative values for poison_survival().
elliptic
2014-04-07
1
-1
/
+1
*
Colour stats on the % screen consistently with HUD colouring (#8353)
Chris Campbell
2014-04-06
1
-53
/
+17
*
Rework the icemail mutation.
Shmuale Mark
2014-03-25
1
-3
/
+1
*
Mention Gargoyle flight on %
Chris Campbell
2014-03-24
1
-0
/
+2
*
Fix hp bar/status light for poison not updating sometimes (wheals).
elliptic
2014-03-16
1
-0
/
+7
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