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* make sure we clear out the whole ac and sh stat area on changeJesse Luehrs2014-08-051-2/+3
* fix item description widths on % screen (2076)Jesse Luehrs2014-08-031-1/+1
* Make corrosion override all weapon colours (#8836)Neil Moore2014-07-301-2/+3
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-1/+59
* Move letter <-> index from stuff.cc to prompt.cc (wheals)Nicholas Feinberg2014-07-281-0/+1
* Refactor _print_stats_wp()Nicholas Feinberg2014-07-261-39/+48
* Unduplicate some handling of HUD coloursChris Campbell2014-07-091-36/+44
* Fix colouring of SH on the HUD while incapacitatedChris Campbell2014-07-091-1/+1
* Remove the show_gold_turns option.Shmuale Mark2014-07-021-14/+8
* Recolour weapons on the HUD while corroded (Patashu)Chris Campbell2014-06-161-0/+2
* Redraw player EV after a Str change (#8658)reaverb2014-06-081-2/+5
* Halve displayed SH values (crate)Nicholas Feinberg2014-06-031-3/+3
* Revert "Replace some you.mutaiton[] calls with player_mutation_level()"reaverb2014-06-031-2/+1
* Replace some you.mutaiton[] calls with player_mutation_level()reaverb2014-06-031-1/+2
* Show Fortitude strength increase in blue.Shayne Halvorson2014-05-301-0/+1
* Remove jewelry and armour sources of conservationgammafunk2014-05-281-2/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-2/+1
* Don't hardcode durations to create the @ section of a dumpreaverb2014-05-261-91/+4
* Remove a trace of Ko disease resistancereaverb2014-05-261-4/+0
* Always place some statuses first on the status linereaverb2014-05-261-9/+46
* Make status lights iterate over statusesreaverb2014-05-261-108/+6
* Chance function(void) to function()reaverb2014-05-241-2/+2
* Make Corrosion show up in logs, @, and %, (PleasingFungus)reaverb2014-05-211-0/+1
* Add "stats" category, "ranged"/"melee" tags, to menu_colour (#8425)bones2014-05-201-2/+2
* Cap sustain abilities at 1 levelChris Campbell2014-05-151-1/+1
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+4
* Melt away lava orcs.Steve Melenchuk2014-05-141-4/+67
* Remove plague shamblers.Shmuale Mark2014-05-141-2/+0
* Display gourmand instead of saprovore on the % screenChris Campbell2014-05-091-7/+6
* Remove the Sage effectChris Campbell2014-05-091-2/+0
* Revert "Revert "Remove player clinging"."reaver2014-05-071-1/+0
* Replace Gozag's gold lust with gold distraction (dpeg).Steve Melenchuk2014-05-071-0/+4
* Show Gozag on % and dumps overviews properly (78291).Steve Melenchuk2014-05-071-1/+6
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-2/+16
* Qazlal: Storm Shield.Steve Melenchuk2014-05-071-2/+15
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-0/+2
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+2
* Gozag: enums, descriptions.Steve Melenchuk2014-05-071-1/+1
* Rework stealth adjective scale to steps of 50Chris Oelmueller2014-04-301-9/+9
* Change Ozocubu's Refrigeration.Sage2014-04-231-0/+2
* Fix hp color not accounting for rot (#5310).reaver2014-04-191-1/+1
* Display status lights for might/brilliance/agilityChris Campbell2014-04-161-0/+3
* Adjust Jiyva's jelly prayer abilityChris Campbell2014-04-161-2/+0
* Remove the unused jelly formChris Campbell2014-04-101-3/+0
* Let @ (and lua) display negative values for poison_survival().elliptic2014-04-071-1/+1
* Colour stats on the % screen consistently with HUD colouring (#8353)Chris Campbell2014-04-061-53/+17
* Rework the icemail mutation.Shmuale Mark2014-03-251-3/+1
* Mention Gargoyle flight on %Chris Campbell2014-03-241-0/+2
* Fix hp bar/status light for poison not updating sometimes (wheals).elliptic2014-03-161-0/+7