| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6531 c06c8d41-db1a-0410-9941-cceddc491573
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randomly and would not set travel information correctly. Also, updated locations in the code where the old command Ctrl-G was mentioned.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6274 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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determine if a level_id is (not) in BRANCH_FOO; takes care of comparing
level_type to LEVEL_DUNGEON.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6034 c06c8d41-db1a-0410-9941-cceddc491573
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to avoid conflict with VC++ direct.h header.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4390 c06c8d41-db1a-0410-9941-cceddc491573
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I'm not sure what to do about the rest of that tracker item.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4233 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4192 c06c8d41-db1a-0410-9941-cceddc491573
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1896018: cycle ammo with '('
1895278: no (v)iewing of unreadable books
1895075: cancel Ely's abilities without cost
Fix 1894920: fix overly long dungeon overview
Also fix 1884145: weapon swap ignoring {!w}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3441 c06c8d41-db1a-0410-9941-cceddc491573
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added, with the shaft traps changed as per comments on SF; shafts
aren't randomly generated yet, so this doesn't change gameplay.
Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the
shaft traps are the only current member.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2328 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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mostly changed morgue information to past time,
e.g. "Vehumet was exalted by your worship."
(The exception being mutations.)
I admit this was very low priority, but it has
always bugged me.
Included new options (explore_stop for gates and
dump hiscore) in the relevant documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2027 c06c8d41-db1a-0410-9941-cceddc491573
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KFEAT: feature names are now as in the dungeon_feature_type enum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1930 c06c8d41-db1a-0410-9941-cceddc491573
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Changed env.grid to dungeon_feature_type. (The special-level builder still
stores map characters directly into env.grid and then translates them to
features.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1592 c06c8d41-db1a-0410-9941-cceddc491573
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In any given game, either the Islands or the Swamp will be generated (50%
chance of each) as Lair subbranches.
The Islands have a ranged-attackers theme and are 5 levels deep.
THIS IMPLEMENTATION IS INCOMPLETE, so beware! The following things need
to be added:
1. A level-5 vault to contain the islands rune (the rune is coded, but
it doesn't show up yet - so for now, if you get the Islands, you'll be
stuck with one less rune.) A unique Cyclops, Polyphemus, to guard it might
be a nice idea. Perhaps we should block controlled teleport until he's
dead, too.
2. Making the island structure depth-dependent (i.e., more islands on
deeper levels.)
3. Shallow water fractalisation.
4. Probably more stuff I forgot.
I also put in various minor fixes.
Breaks savefiles, possibly highscores too. I'll put in a savefile version
bump later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1289 c06c8d41-db1a-0410-9941-cceddc491573
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branch instead of only up and down in the current branch. Wizmode &d, &u
remains unchanged, although you can also hit &"> and &"< to do the same thing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@946 c06c8d41-db1a-0410-9941-cceddc491573
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Squeezed more shops per line in 'O' display.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@872 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@822 c06c8d41-db1a-0410-9941-cceddc491573
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Also removed '_' as display notes since it's reachable by ? : now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@803 c06c8d41-db1a-0410-9941-cceddc491573
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NOTE: This commit is *buggy*; the final Hell vaults contain buggy runes
now. Will fix later; this is a benchmark, since hopefully everything else
works.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@682 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@621 c06c8d41-db1a-0410-9941-cceddc491573
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field for future fun.
dungeon.cc cleanup and rework to support floating vaults.
Updated levcomp to support the float orientation.
coord_def now has a constructor.
USE_RIVERS and USE_NEW_UNRANDS are no longer conditional.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@569 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@546 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@542 c06c8d41-db1a-0410-9941-cceddc491573
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Minor notes refactoring.
Added a basic notes browser on '_'.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@528 c06c8d41-db1a-0410-9941-cceddc491573
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This involves changes in quite a few things, so the major savefile version
is now 1, and old savefiles *will not load*!
Lots of conditional loading code has therefore been removed.
Minor savefile version dropped to 0 in everything.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@495 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@454 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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