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* Apply my latest commits to 0.4.j-p-e-g2008-07-131-2/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6531 c06c8d41-db1a-0410-9941-cceddc491573
* [2004538] Fixed Vestibule of Hell bugs where entering would place you ↵ennewalker2008-07-011-1/+1
| | | | | | randomly and would not set travel information correctly. Also, updated locations in the code where the old command Ctrl-G was mentioned. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6274 c06c8d41-db1a-0410-9941-cceddc491573
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
* Let a level_id be directly compared to a branch type with == and != tozelgadis2008-06-221-1/+1
| | | | | | | | determine if a level_id is (not) in BRANCH_FOO; takes care of comparing level_type to LEVEL_DUNGEON. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6034 c06c8d41-db1a-0410-9941-cceddc491573
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* ↵dshaligram2008-04-191-1/+1
| | | | | | to avoid conflict with VC++ direct.h header. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4390 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-6/+7
| | | | | | | I'm not sure what to do about the rest of that tracker item. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4233 c06c8d41-db1a-0410-9941-cceddc491573
* 1936718pauldubois2008-04-111-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4192 c06c8d41-db1a-0410-9941-cceddc491573
* First batch of Paul's patches:j-p-e-g2008-02-181-3/+4
| | | | | | | | | | | | 1896018: cycle ammo with '(' 1895278: no (v)iewing of unreadable books 1895075: cancel Ely's abilities without cost Fix 1894920: fix overly long dungeon overview Also fix 1884145: weapon swap ignoring {!w} git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3441 c06c8d41-db1a-0410-9941-cceddc491573
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-0/+150
| | | | | | | | | | added, with the shaft traps changed as per comments on SF; shafts aren't randomly generated yet, so this doesn't change gameplay. Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the shaft traps are the only current member. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2328 c06c8d41-db1a-0410-9941-cceddc491573
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+3
| | | | | | | | | | | | | crawl_environment, player and monsters classes have been left in externs.h, which necessitates that all of the enums references by those classes stay in enums.h, since you can't forward declare an enum. However, it's a start. Also, portions of misc.{cc,h} have been split off into traps.{cc,h}, place.{cc,h} and terrain.{cc,h} git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
* Added verbose hiscore output to char_dump, andj-p-e-g2007-08-221-4/+18
| | | | | | | | | | | | | | mostly changed morgue information to past time, e.g. "Vehumet was exalted by your worship." (The exception being mutations.) I admit this was very low priority, but it has always bugged me. Included new options (explore_stop for gates and dump hiscore) in the relevant documentation. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2027 c06c8d41-db1a-0410-9941-cceddc491573
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-13/+59
| | | | | | KFEAT: feature names are now as in the dungeon_feature_type enum. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1930 c06c8d41-db1a-0410-9941-cceddc491573
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-50/+2
| | | | | | | | Changed env.grid to dungeon_feature_type. (The special-level builder still stores map characters directly into env.grid and then translates them to features.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1592 c06c8d41-db1a-0410-9941-cceddc491573
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-60/+8
| | | | | | | | | | | | | | | | | | | | | | | | | In any given game, either the Islands or the Swamp will be generated (50% chance of each) as Lair subbranches. The Islands have a ranged-attackers theme and are 5 levels deep. THIS IMPLEMENTATION IS INCOMPLETE, so beware! The following things need to be added: 1. A level-5 vault to contain the islands rune (the rune is coded, but it doesn't show up yet - so for now, if you get the Islands, you'll be stuck with one less rune.) A unique Cyclops, Polyphemus, to guard it might be a nice idea. Perhaps we should block controlled teleport until he's dead, too. 2. Making the island structure depth-dependent (i.e., more islands on deeper levels.) 3. Shallow water fractalisation. 4. Probably more stuff I forgot. I also put in various minor fixes. Breaks savefiles, possibly highscores too. I'll put in a savefile version bump later. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1289 c06c8d41-db1a-0410-9941-cceddc491573
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-091-0/+11
| | | | | | | branch instead of only up and down in the current branch. Wizmode &d, &u remains unchanged, although you can also hit &"> and &"< to do the same thing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@946 c06c8d41-db1a-0410-9941-cceddc491573
* Coloured antique shops in yellow in 'O' display.haranp2007-01-231-24/+40
| | | | | | | Squeezed more shops per line in 'O' display. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@872 c06c8d41-db1a-0410-9941-cceddc491573
* Changed white to green in overmap headers (David.)haranp2007-01-101-5/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@822 c06c8d41-db1a-0410-9941-cceddc491573
* Reworded titles in overmap display per David's suggestions.haranp2007-01-081-3/+3
| | | | | | | Also removed '_' as display notes since it's reachable by ? : now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@803 c06c8d41-db1a-0410-9941-cceddc491573
* Refactored out branches into branch.h and branch.cc.haranp2006-12-201-17/+4
| | | | | | | | | NOTE: This commit is *buggy*; the final Hell vaults contain buggy runes now. Will fix later; this is a benchmark, since hopefully everything else works. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@682 c06c8d41-db1a-0410-9941-cceddc491573
* Tweaked stash-tracker so that greedy explore works in Pandemonium.dshaligram2006-12-121-5/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@621 c06c8d41-db1a-0410-9941-cceddc491573
* *Breaks save compatibility* - changed monster flags to long, added "god" ↵dshaligram2006-12-071-3/+2
| | | | | | | | | | | field for future fun. dungeon.cc cleanup and rework to support floating vaults. Updated levcomp to support the float orientation. coord_def now has a constructor. USE_RIVERS and USE_NEW_UNRANDS are no longer conditional. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
* [1603670] Altars and portals can now be found by the stash search.dshaligram2006-12-041-15/+118
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@569 c06c8d41-db1a-0410-9941-cceddc491573
* Fix labyrinths being seen in overview even after they're visited.haranp2006-12-031-0/+12
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@546 c06c8d41-db1a-0410-9941-cceddc491573
* Added dump_order=overview and put it in by default.haranp2006-12-021-2/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@542 c06c8d41-db1a-0410-9941-cceddc491573
* Redid how the resists screen works (both in-game and in-dump.)haranp2006-11-291-11/+11
| | | | | | | | Minor notes refactoring. Added a basic notes browser on '_'. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@528 c06c8d41-db1a-0410-9941-cceddc491573
* New overview screen (the 'O' screen.)haranp2006-11-261-385/+231
| | | | | | | | | | This involves changes in quite a few things, so the major savefile version is now 1, and old savefiles *will not load*! Lots of conditional loading code has therefore been removed. Minor savefile version dropped to 0 in everything. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@495 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed 160093: too many shield interaction messages.haranp2006-11-221-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@454 c06c8d41-db1a-0410-9941-cceddc491573
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-12/+43
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+539
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573