| Commit message (Collapse) | Author | Age | Files | Lines |
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I left them only where the contents is not indented, like in a namespace
or a template.
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I left it aside in the past, but it stands in the way of automated checks.
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Use properly sized types rather than 'this type is at least this big' types.
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Explicitly release perlin.cc under CC0.
This file is a C++ port of Stefan Gustavson's public domain java noise implementation.
The original can be retrieved at:
http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java
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Futzing around quite a bit with the abyss layout.
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Fuzzed up the Abyss River with some perlin noise.
Grabbed a free perlin noise implementation, crudely ported it to C/C++.
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An endless river cutting through the abyss. Needs a bit of turbulent
perlin noise and some large scale rotations to improve its look. An
example of how to blend and chain procedural dungeon generators to get something
interesting.
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The old abyss implemented in terms of a procedural layout.
It's currently very thrashy.
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Merge Perlin noise from the layout branch.
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