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* Rename the bikeshed IMMUTABLE.Adam Borowski2013-03-261-4/+4
| | | | Because sql.
* More PURE, and introduce REALLYPURE as well.Samuel Bronson2013-03-241-4/+4
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* Abyss layout changesBrendan Hickey2012-12-301-0/+1
| | | | Futzing around quite a bit with the abyss layout.
* "And I will make you a raging river"Brendan Hickey2012-12-301-0/+10
| | | | | Fuzzed up the Abyss River with some perlin noise. Grabbed a free perlin noise implementation, crudely ported it to C/C++.
* Abyss Layout: RiverBrendan Hickey2012-12-301-8/+0
| | | | | | | An endless river cutting through the abyss. Needs a bit of turbulent perlin noise and some large scale rotations to improve its look. An example of how to blend and chain procedural dungeon generators to get something interesting.
* Old Abyss CloneBrendan Hickey2012-12-301-1/+2
| | | | | The old abyss implemented in terms of a procedural layout. It's currently very thrashy.
* Perlin NoiseBrendan Hickey2012-12-301-0/+7
Merge Perlin noise from the layout branch.