| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Because sql.
|
| |
|
|
|
|
| |
Futzing around quite a bit with the abyss layout.
|
|
|
|
|
| |
Fuzzed up the Abyss River with some perlin noise.
Grabbed a free perlin noise implementation, crudely ported it to C/C++.
|
|
|
|
|
|
|
| |
An endless river cutting through the abyss. Needs a bit of turbulent
perlin noise and some large scale rotations to improve its look. An
example of how to blend and chain procedural dungeon generators to get something
interesting.
|
|
|
|
|
| |
The old abyss implemented in terms of a procedural layout.
It's currently very thrashy.
|
|
Merge Perlin noise from the layout branch.
|