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* Pass stats as int, not int8_t.Adam Borowski2012-01-311-18/+18
* Make most of initialized data static.Adam Borowski2011-12-271-1/+1
* Use drained stat values for Jiyva stat shifting.elliptic2011-12-011-1/+1
* Merge remote branch 'origin/master' into unified_combat_controlRobert Burnham2011-11-211-0/+3
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| * Enable automatic levelup stat gain choosing via lua.elliptic2011-11-201-0/+3
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-4/+1
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| * Axe you.last_chosen.Adam Borowski2011-11-111-3/+0
| * Don't use mprf() when mpr() will do.David Lawrence Ramsey2011-11-111-1/+1
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-11-161-4/+5
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| * Make Jiyva stat shuffling take into account how much weight you are carrying.elliptic2011-11-071-4/+5
* | Fix build issues stemming from mergeRobert Burnham2011-10-261-1/+1
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-10-251-21/+72
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| * Unify some code for use-id of jewelry types.Adam Borowski2011-10-231-3/+2
| * Update burden on recovering from lost strength.Adam Borowski2011-09-191-0/+2
| * Make Cheibriados' slowness passive.Adam Borowski2011-09-161-3/+3
| * A lua hook to tell if we're currently being prompted for level up stat gain.Raphael Langella2011-08-241-0/+1
| * Whitespace fixes.Adam Borowski2011-07-121-1/+1
| * Tweak the heavy-armour Jiyva shuffle.elliptic2011-07-101-3/+4
| * Fix an off-by-one error in the Jiyva stat shuffle.elliptic2011-06-211-1/+1
| * Make Jiyva stat shuffling smarter.elliptic2011-06-201-13/+62
| * Handle SIGHUP in tiles and on Windows.Adam Borowski2011-05-011-2/+1
* | Merge branch 'master' into unified_combat_controlRobert Burnham2011-04-261-5/+22
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| * Fix #3810: mouseclick movement working during the stat prompt.Johanna Ploog2011-04-161-0/+1
| * Fix an out-of-bounds assertion in only_unided_ring().Johanna Ploog2011-03-261-1/+1
| * Cap stat loss at -100 (elliptic)Adam Borowski2011-03-241-4/+2
| * Identify rings of sust abil if they block stat loss completely.Adam Borowski2011-03-191-1/+19
* | Replace DESC_NOCAP_A and DESC_CAP_A with DESC_ARobert Burnham2011-03-251-1/+1
* | Replace DESC_NOCAP_THE with DESC_THERobert Burnham2011-03-251-2/+2
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* Replace scroll reading penalty while brainless with 80% failure chance.Johanna Ploog2011-03-081-1/+3
* Double the dex bonus from thin skeletal structureChris Campbell2011-02-071-1/+1
* Give all ASSERT(false) proper messages.Adam Borowski2011-01-111-4/+2
* Get rid of you.attribute[ATTR_TRANSFORMATION].Adam Borowski2010-12-041-2/+2
* Remove the link between berserk and haste+might.Adam Borowski2010-10-251-1/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Fix missing shield stat update on dexterity change. (minced)Robert Vollmert2010-08-131-1/+2
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-20/+20
* Halve chance of fainting due to stat loss.Robert Vollmert2010-07-291-1/+1
* Attribute delayed stat death to whatever brought you past zero. (#2115)Robert Vollmert2010-07-291-2/+6
* Specify char signedness where it matters.Adam Borowski2010-07-291-3/+3
* Nearing stat death causes paralysis, with appropriate messages.Robert Vollmert2010-07-201-0/+31
* Make ^G equivalent to Escape in all prompts for the Emacs users out there (yo...Darshan Shaligram2010-06-131-2/+2
* Make restore_stat(STAT_RANDOM) choose a stat with loss.Robert Vollmert2010-05-271-16/+28
* Fix switched attribution of dex and int stat death.Robert Vollmert2010-05-141-9/+16
* Rename old "tutorial" to "hints".Robert Vollmert2010-04-281-2/+2
* Paralysis when stat reaches zero.Robert Vollmert2010-04-031-1/+2
* Remove stat insta-death.Robert Vollmert2010-04-031-8/+41
* Store base stats instead of maximal stats.Robert Vollmert2010-04-021-22/+24
* Replace most uses of modify_stat by notify_stat_change.Robert Vollmert2010-04-021-24/+29
* Move stat death detection to _handle_stat_change.Robert Vollmert2010-04-021-113/+77
* Include Che boost in stat_modifier().Robert Vollmert2010-04-021-0/+7