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* Scale berserk maxhp also by 1.5 (hp was 1.5x, maxhp was 2x).HEADmasterDarshan Shaligram2010-01-181-1/+1
* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-2/+36
* Remove resist slowing, increment tag major version.Darshan Shaligram2010-01-101-33/+5
* Give Halflings the same HP gains as Sludge Elves (Vandal, dpeg).Jude Brown2010-01-081-3/+1
* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-071-5/+5
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Type-identify amulets of clarity when you resist confusion based onHaran Pilpel2010-01-031-0/+13
* New (ranged) weapon brand: evasion.Jude Brown2010-01-031-0/+4
* Fix put_to_sleep, implement for monsters.Jude Brown2010-01-031-1/+1
* Ignore obscured items in the UIStefan O'Rear2009-12-301-0/+11
* Merge branch 'shoals++'Darshan Shaligram2009-12-291-0/+13
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| * Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+13
* | Make clarity allow intentional berserk.Adam Borowski2009-12-291-2/+4
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* Forms never lower weight capStefan O'Rear2009-12-271-3/+10
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-1/+1
* Customisable clouds!Jude Brown2009-12-281-1/+1
* Add tides to the Shoals.Darshan Shaligram2009-12-271-3/+11
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+5
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-6/+2
* Make clarity prevent berserk. Only Trog may override this, and even then,Adam Borowski2009-12-201-1/+20
* Sticky flame negates invisibility (myuzinn)Stefan O'Rear2009-12-191-1/+2
* silence some warningsJesse Luehrs2009-12-161-2/+2
* Revert "Remove hard skill pool cutoff."Jesse Luehrs2009-12-161-22/+8
* Remove code duplication by making artifacts use SPARM_SPIRIT_SHIELD.Adam Borowski2009-12-151-2/+1
* Implement dolls_data copy assingment operator.Robert Vollmert2009-12-141-1/+7
* Fix formatting.Robert Vollmert2009-12-141-7/+7
* player.{cc,h}: fix copy constructor for dolls_data structSteven Noonan2009-12-121-0/+6
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-1/+17
* Fix player::rot(0, x) not rotting maxhp (#119).Robert Vollmert2009-12-051-1/+1
* De-duplicate magic res and stealth adjective choice.Robert Vollmert2009-12-041-27/+3
* Added monster MR display (petato, mantis-id 113).Robert Vollmert2009-12-041-2/+5
* Get rid of you.synch_time.Robert Vollmert2009-12-021-1/+0
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-2/+2
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-2/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* you.never_die (player::never_die)Matthew Cline2009-11-241-0/+4
* Remove hard skill pool cutoff.Robert Vollmert2009-11-221-8/+22
* Convert skill pool magic numbers to named constants.Robert Vollmert2009-11-221-4/+4
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-6/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-4/+5
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Fix X-map last travel memory for new 3D X-mapStefan O'Rear2009-11-191-0/+1
* Expand Zin's protection from just mutation to other chaotic effects.David Lawrence Ramsey2009-11-181-0/+21
* Add formatting fixes.David Lawrence Ramsey2009-11-181-2/+2
* Clean up rotting resistance checks, as they're effectively boolean.David Lawrence Ramsey2009-11-181-4/+4
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-4/+3
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-6/+3
* Make per turn hunger proportional to time_takenCharles Otto2009-11-151-1/+4