| Commit message (Expand) | Author | Age | Files | Lines |
* | Consolidate player/monster sleep checks. | David Lawrence Ramsey | 2009-11-06 | 1 | -8/+25 |
* | Replace global see_cell by observe_cell and disambiguate old uses. | Robert Vollmert | 2009-11-06 | 1 | -2/+3 |
* | Move checks for the berserk state into actor::berserk(). | David Lawrence Ramsey | 2009-11-06 | 1 | -10/+15 |
* | Move mons_is_friendly to monsters::friendly. | Vsevolod Kozlov | 2009-11-06 | 1 | -1/+1 |
* | Implement actor::can_see. | Robert Vollmert | 2009-11-06 | 1 | -8/+0 |
* | Add actor::set_position. | Robert Vollmert | 2009-11-06 | 1 | -4/+4 |
* | Rename is_valid_item to item_def::is_valid. | Vsevolod Kozlov | 2009-11-06 | 1 | -1/+1 |
* | Convert calls you.duration to relevant player:: check. | Vsevolod Kozlov | 2009-11-06 | 1 | -3/+3 |
* | Add actor::petrified, which replaces mons_is_petrified. | Vsevolod Kozlov | 2009-11-06 | 1 | -1/+6 |
* | Simplify player::res_holy_energy() a bit. | David Lawrence Ramsey | 2009-11-05 | 1 | -2/+2 |
* | Reorder a few functions. | David Lawrence Ramsey | 2009-11-05 | 1 | -7/+7 |
* | In is_chaotic(), mark player followers/monster priests of chaotic gods. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+3 |
* | In is_evil(), mark player followers and monster priests of evil gods. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+7 |
* | Unify mesmerisation code. | Robert Vollmert | 2009-11-05 | 1 | -123/+2 |
* | Create an is_evil() function in the actor interface. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+5 |
* | Use this instead of you in player::rot. | Vsevolod Kozlov | 2009-11-05 | 1 | -4/+4 |
* | Make many checks for monster (non)existence on squares use monster_at(). | David Lawrence Ramsey | 2009-11-05 | 1 | -4/+4 |
* | Replace uses of player_in_water with you.in_water. | Vsevolod Kozlov | 2009-11-05 | 1 | -10/+5 |
* | Replace uses of player_is_swimming with you.swimming. | Vsevolod Kozlov | 2009-11-05 | 1 | -9/+4 |
* | Replace uses of player_is_airborne with you.airborne. | Vsevolod Kozlov | 2009-11-05 | 1 | -11/+6 |
* | Move rot_player() to player::rot() (Zaba) | Adam Borowski | 2009-11-05 | 1 | -30/+20 |
* | Merge monsters,player::check_res_magic() (Zaba) | Adam Borowski | 2009-11-05 | 1 | -22/+0 |
* | Put lots of actor:: methods where they belong (Zaba) | Adam Borowski | 2009-11-05 | 1 | -70/+0 |
* | Another couple of yous busted (Zaba) | Adam Borowski | 2009-11-05 | 1 | -2/+2 |
* | Convert all instances of "you" to "this" in player member functions. | Vsevolod Kozlov | 2009-11-05 | 1 | -54/+54 |
* | Move player_res_asphyx/rotting to player::res_asphyx/rotting. | Vsevolod Kozlov | 2009-11-05 | 1 | -40/+25 |
* | Combine player_knows_spell, player_has_spell into player::has_spell. | Vsevolod Kozlov | 2009-11-05 | 1 | -14/+0 |
* | Move *_res(ist)_magic to relevant classes, provide actor interface. | Vsevolod Kozlov | 2009-11-05 | 1 | -86/+86 |
* | Split up view.cc. | Robert Vollmert | 2009-11-04 | 1 | -0/+2 |
* | Disintegration can be very messy. | Stefan O'Rear | 2009-11-04 | 1 | -0/+6 |
* | Split game_options from externs.h into options.h. | Robert Vollmert | 2009-11-04 | 1 | -0/+1 |
* | Support for X map multi-level viewing on tiles. | Enne Walker | 2009-11-03 | 1 | -0/+2 |
* | Fix inverted logic wrt curare and res_aphyx. | Adam Borowski | 2009-11-03 | 1 | -1/+1 |
* | Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee. | Adam Borowski | 2009-11-03 | 1 | -1/+5 |
* | Remove +Tele as a randart property | Stefan O'Rear | 2009-11-03 | 1 | -2/+0 |
* | Until the issue of transformations' being chaotic or not is worked out, | David Lawrence Ramsey | 2009-11-02 | 1 | -1/+1 |
* | Revert "Merge a few bits of Eino's chaotic_experiment branch that make sense" | David Lawrence Ramsey | 2009-11-02 | 1 | -1/+1 |
* | Merge a few bits of Eino's chaotic_experiment branch that make sense | David Lawrence Ramsey | 2009-11-02 | 1 | -1/+1 |
* | Ziggurats can now be added to the shopping list. | Matthew Cline | 2009-11-02 | 1 | -1/+2 |
* | Implement 'Icemail' mutation for new DS | Stefan O'Rear | 2009-11-02 | 1 | -0/+5 |
* | Move checks for a player or monster's being chaotic into another | David Lawrence Ramsey | 2009-11-01 | 1 | -1/+6 |
* | Merge mons_holiness() into monster::holiness(), and add an is_unholy() | David Lawrence Ramsey | 2009-10-31 | 1 | -5/+5 |
* | Combine mons_is_submerged(monsters *m) into monsters::submerged() | abrahamwl | 2009-10-31 | 1 | -3/+3 |
* | Splitting up stuff.cc. | Robert Vollmert | 2009-10-30 | 1 | -0/+3 |
* | Give deep dwarves passive, not active mapping | Stefan O'Rear | 2009-10-29 | 1 | -0/+6 |
* | player::del_gold(): use set_gold(), not add_gold() | Matthew Cline | 2009-10-29 | 1 | -1/+1 |
* | FR 2839627: notify when player has enough gold | Matthew Cline | 2009-10-29 | 1 | -0/+22 |
* | Convert some ints to monster_type. | Robert Vollmert | 2009-10-27 | 1 | -2/+2 |
* | Add stochastic torment resistance per dpeg | Stefan O'Rear | 2009-10-26 | 1 | -2/+3 |
* | Make all but one weapon size checks use you.could_wield(), they were out of s... | Adam Borowski | 2009-10-25 | 1 | -10/+6 |