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* Move some door-opening code to player.ccPete Hurst2014-06-151-0/+160
* Simplify some code now that slaying only uses item.plusChris Oelmueller2014-06-131-20/+0
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-15/+5
* Cap skills at level 27 regardless of aptitude.Neil Moore2014-06-111-1/+1
* Fix indentation and improve a type.Neil Moore2014-06-111-6/+6
* Convert crosstraining into an enhancer bonusBrendan Hickey2014-06-121-3/+12
* Rename a couple props to not use 'napalm'reaverb2014-06-111-6/+6
* Rename BEAM_NAPALM to BEAM_STICKY_FLAMEreaverb2014-06-111-1/+1
* Clean up holy attacks slightly (#6071).Shmuale Mark2014-06-111-9/+0
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-1/+0
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| * Remove the now-superfluous friendly_pickup command suite.Shmuale Mark2014-05-281-1/+0
* | Revert "Make random_choose_weighted() end on -1 weight"reaverb2014-06-101-1/+1
* | Make random_choose_weighted() end on -1 weightreaverb2014-06-101-1/+1
* | Add exactly one character to a commentNicholas Feinberg2014-06-061-1/+1
* | Rename BEAM_NUKE to BEAM_DEVASTATIONreaverb2014-06-051-1/+4
* | Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-2/+2
* | Halve displayed SH values (crate)Nicholas Feinberg2014-06-031-2/+19
* | Revert "Replace some you.mutaiton[] calls with player_mutation_level()"reaverb2014-06-031-2/+2
* | Annouce Gozag abilities only if/when you can afford them (dpeg).Steve Melenchuk2014-06-031-0/+21
* | Replace some you.mutaiton[] calls with player_mutation_level()reaverb2014-06-031-2/+2
* | Remove commented-out codeNicholas Feinberg2014-06-011-6/+3
* | Adjust TSO rN to use piety breakpointsChris Campbell2014-05-311-3/+10
* | Increase the SH given by bone platesChris Campbell2014-05-311-2/+2
* | Remove dart traps.Shmuale Mark2014-05-301-2/+0
* | Double the SH bonus from shield enchantmentsNicholas Feinberg2014-05-291-1/+1
* | Correct some doxygen blocks.Neil Moore2014-05-291-2/+2
* | Don't make sticky flame melt ice armour twice every tickChris Campbell2014-05-291-4/+0
* | Fix sticky flame using the old formulae for resistanceChris Campbell2014-05-291-20/+3
* | Destroy item destructiongammafunk2014-05-281-3/+2
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* Remove player burden and carrying capacitygammafunk2014-05-261-98/+3
* Don't use inventory weight for the chance of activating a shaft trapgammafunk2014-05-261-1/+1
* Don't hardcode durations to create the @ messagereaverb2014-05-261-88/+4
* Add the Majin-Bo, a new fixedart that offers power atNicholas Feinberg2014-05-251-0/+29
* Remove Ko recovering from illness fasterreaverb2014-05-251-4/+0
* Give Foul Stench DS Rot Immunity instead of Saprovore.reaverb2014-05-251-3/+0
* Make spider form move at normal speedChris Campbell2014-05-251-3/+1
* Turn Gr and VS rot immunity into an innate mutationreaverb2014-05-241-1/+1
* Avoid "you." in player:: methods.Neil Moore2014-05-241-6/+6
* Chance function(void) to function()reaverb2014-05-241-10/+10
* Make no device heal a normal 3-level mutation.Shmuale Mark2014-05-231-1/+1
* Remove a check for drowning netted playersChris Campbell2014-05-231-2/+0
* Don't suppress non-physical mutations for thirsty vampiresChris Campbell2014-05-211-19/+2
* Allow Vampires to mutate normally at all thirst levelsChris Campbell2014-05-211-2/+1
* Don't reduce potion effects for Vampires at low blood levelsChris Campbell2014-05-211-2/+1
* Cap sustain abilities at 1 levelChris Campbell2014-05-151-10/+3
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+4
* Use you.innate_mutation rather than you.innate_mutationsreaverb2014-05-141-4/+4
* Melt away lava orcs.Steve Melenchuk2014-05-141-5/+27
* Remove plague shamblers.Shmuale Mark2014-05-141-1/+0
* Fix rounding errors with Ashenzari wrath.elliptic2014-05-141-1/+1