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path: root/crawl-ref/source/player.h
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* "Maras are frozen" -> "The Maras are frozen" (5054)Jesse Luehrs2014-08-141-1/+2
* Add a prompt if a player tries to move with the Barbs statusreaverb2014-08-091-0/+1
* Fix Spacing (player.h)reaverb2014-08-081-1/+1
* Remove base max MP adjustment.Neil Moore2014-07-261-2/+1
* Further rename you.mp_max_*.Neil Moore2014-07-261-2/+2
* Rename player::[hm]p_max_{perm,temp} (reaverb)Neil Moore2014-07-261-4/+4
* Refactor acid resistanceNicholas Feinberg2014-07-261-1/+0
* Make ranged weapon delay display properly on @Nicholas Feinberg2014-07-251-1/+2
* Make Ice/Statue Form use spellpower instead of Ice/EarthNicholas Feinberg2014-07-241-0/+1
* Make Ozocubu's Armour use spellpower instead of IceNicholas Feinberg2014-07-241-0/+1
* Make Stoneskin use spellpower instead of EarthNicholas Feinberg2014-07-241-0/+1
* Make Condensation Shield use spellpower instead of IceNicholas Feinberg2014-07-241-0/+2
* Handle another engulf ender (#7437)Neil Moore2014-07-181-2/+2
* Clear Engulf status when forcibly separated (#7437)Neil Moore2014-07-181-0/+2
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-0/+1
* Refactor duplicate code from can_wield()Nicholas Feinberg2014-07-131-1/+2
* Make boots block the effects of hooves.Neil Moore2014-07-121-0/+2
* Improve sleep codeNicholas Feinberg2014-07-111-2/+1
* Fix magical shields being unable to block most ranged attacks (#8772)Chris Campbell2014-07-091-0/+1
* Remove unused parameters from umbra() and backlit().Neil Moore2014-07-051-2/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+2
* Rename functions (|amethyst).Shmuale Mark2014-06-191-1/+1
* Try to reduce duplication in Recite code.Shmuale Mark2014-06-191-1/+1
* Make profane servitors ignore holy wrath, like holy energy (#7089).Shmuale Mark2014-06-171-0/+1
* Move some door-opening code to player.ccPete Hurst2014-06-151-0/+1
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-1/+1
* Clean up holy attacks slightly (#6071).Shmuale Mark2014-06-111-1/+0
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-1/+0
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| * Remove the now-superfluous friendly_pickup command suite.Shmuale Mark2014-05-281-1/+0
* | Move go_berserk() out of misc.ccNicholas Feinberg2014-06-041-1/+1
* | Halve displayed SH values (crate)Nicholas Feinberg2014-06-031-0/+1
* | Be more consistent with doxygen comment style.Neil Moore2014-05-291-11/+11
* | Destroy item destructiongammafunk2014-05-281-1/+0
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* Remove player burden and carrying capacitygammafunk2014-05-261-7/+1
* Don't use inventory weight for the chance of activating a shaft trapgammafunk2014-05-261-1/+0
* Add the Majin-Bo, a new fixedart that offers power atNicholas Feinberg2014-05-251-0/+3
* Chance function(void) to function()reaverb2014-05-241-25/+25
* Don't reduce potion effects for Vampires at low blood levelsChris Campbell2014-05-211-1/+1
* Cap sustain abilities at 1 levelChris Campbell2014-05-151-1/+1
* Use you.innate_mutation rather than you.innate_mutationsreaverb2014-05-141-2/+2
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+9
* Fix rounding errors with drained skills.elliptic2014-05-141-1/+2
* Remove a prototype for a removed method.Neil Moore2014-05-111-1/+0
* Recalculate cache of equipped unrands with world_reacts on save loadEduardo Gonzalez2014-05-091-1/+1
* Remove the Sage effectChris Campbell2014-05-091-4/+0
* Don't trigger berserkitis on ranged attacks (#8516).Steve Melenchuk2014-05-081-1/+1
* Make MUT_NO_DEVICE_HEAL a normal bad mutation with 2 levelsreaverb2014-05-081-0/+2
* Merge branch 'ranged_combat'Steve Melenchuk2014-05-031-1/+6
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| * Let stabbing with blowgun attacks extend effect duration (elliptic).Steve Melenchuk2014-04-271-1/+2
| * Ranged weapon delay.Steve Melenchuk2014-04-271-0/+4