summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/player.h
Commit message (Expand)AuthorAgeFilesLines
...
* | Remove some equip/unequip messages.Shmuale Mark2014-04-281-2/+0
|/
* Move temperature code from mon-stuff.cc to player.ccShmuale Mark2014-04-121-0/+39
* Deduplicate feature danger codeNicholas Feinberg2014-04-071-1/+2
* Remove scrambling.Shmuale Mark2014-04-061-3/+2
* Let Orb run spawns generate in all non-abyss locationsgammafunk2014-03-271-0/+1
* Rework some checks for player shout volumeChris Campbell2014-03-241-0/+1
* Remove an unused paramater from is_feat_dangerous() (|amethyst)Chris Campbell2014-03-231-2/+1
* Clean up the player hp change and calculation functionsgammafunk2014-03-181-0/+3
* Take regeneration rate into account when displaying poison level.elliptic2014-03-131-0/+2
* Use the correct radius when sensing invisible monsters in LOS (MarvinPA).gammafunk2014-03-131-0/+2
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+0
* Convert various other sources of player poison to the new systemDracoOmega2014-03-061-2/+1
* A first pass at deterministic player poisonDracoOmega2014-03-061-2/+4
* Don't weight Nemelex decks based on the item type sacrificedChris Campbell2014-03-061-4/+0
* Simplify wizardry bonuses.elliptic2014-02-161-1/+1
* Make "every 20 turns" effects happen less predictably.Steve Melenchuk2014-02-091-0/+2
* Give Repel/Deflect missiles a chance to expire per deflection instead of a du...argonaut2014-02-081-0/+1
* Make some unrands more interesting, bring back twowheals2014-02-031-1/+2
* Don't give formicids a remote digging ray, let them dig in person.Adam Borowski2014-01-271-0/+1
* Sort last_pickup together with other variables.Adam Borowski2014-01-271-2/+1
* Remove include_items parameter of enough_mp.Neil Moore2014-01-131-2/+1
* Assert-crash if the player somehow ends up in a wall.Adam Borowski2014-01-091-0/+1
* Tide pushes player if their flight (or form) is expiring.Raphael Langella2013-12-261-0/+2
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-1/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Remove Mislead.Adam Borowski2013-12-151-1/+0
* Simplify.Adam Borowski2013-12-121-2/+1
* Avoid a beholder/fearmonger crash (#6547)Neil Moore2013-12-011-2/+2
* Simplify away an argument.Adam Borowski2013-11-241-1/+1
* Don't let some sources confuse you through clarity.Adam Borowski2013-11-241-2/+1
* Make Xom respect clarity and sustain abilities (when not feeling nasty)Chris Campbell2013-11-241-1/+2
* Remove moths of suppressionChris Campbell2013-11-111-2/+0
* Don't allow self-shafting while netted/webbed, improve failure messagesChris Campbell2013-11-071-1/+1
* Give Formicids normal antennaeChris Campbell2013-11-061-2/+0
* Merge branch 'dwants'. Bring some Raid.Adam Borowski2013-11-061-0/+8
|\
| * Merge branch 'master' into dwantsAdam Borowski2013-11-011-5/+20
| |\
| * \ Merge branch 'master' into dwantspubby2013-10-011-3/+8
| |\ \
| * \ \ Merge branch 'master' into dwantspubby2013-08-311-13/+17
| |\ \ \
| * | | | Fix whitespace.Neil Moore2013-08-281-2/+2
| * | | | Create Formicid species and monsters.pubby2013-08-251-0/+8
* | | | | Remove get_los().Adam Borowski2013-11-051-2/+0
* | | | | Drop "soul auras".Adam Borowski2013-11-051-1/+0
* | | | | Store the entry level for every branch (rather than just depth).Adam Borowski2013-11-021-3/+0
| |_|_|/ |/| | |
* | | | Dj: turn hover into regular permaflight.Adam Borowski2013-11-011-2/+0
* | | | Use enough_mp() in more cases.Adam Borowski2013-11-011-2/+3
* | | | Make actor->get_los() const.Adam Borowski2013-10-311-1/+1
* | | | Rework the Elixir cardChris Campbell2013-10-221-0/+1
* | | | Fix an info leak with passive mapping.Adam Borowski2013-10-061-0/+3
* | | | Some cleanups and simplifications for jump-attack code.gammafunk2013-10-051-2/+0
* | | | Fix the range of evoked jump attacksChris Campbell2013-10-031-2/+0