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Chance is the same as for other items: boundedness / 3.
It has some (good) side effects. Now, if the player sees a monster pick or use
a wand, then it will be shown in xv and ctrl+x modes. It will respect the
player 's knowledge of the specific wand.
I also added a props.h file to document specific props keys. Not sure if
doxygen has taken it into account or if the syntax is correct, but I felt
we needed a place to document them. Documenting directly in actor.h would
have lead to a lot of recompiling on each documentation update.
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