summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/quiver.cc
Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-2/+1
* Move letter <-> index from stuff.cc to prompt.cc (wheals)Nicholas Feinberg2014-07-281-0/+1
* Rebalance crossbowsNicholas Feinberg2014-07-131-1/+3
* Rebalance slingsNicholas Feinberg2014-07-091-1/+2
* Remove darts.Shmuale Mark2014-05-301-2/+0
* Rename "bow" to "shortbow"Chris Oelmueller2014-05-051-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1
* More formatting fixes for return (...);Neil Moore2013-11-151-1/+1
* Purge obsolete code for quivering weapons.Adam Borowski2013-09-221-68/+22
* A new throwing missile, tentantively named "tomahawk".Adam Borowski2013-09-221-3/+1
* Stale pies are inedible.Adam Borowski2013-09-071-0/+2
* Turn pairs of assertions with x > min, x <= max into ASSERT_RANGE.Adam Borowski2013-06-081-2/+1
* Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-1/+2
* Revert "Prevent selecting inventory items that cannot be used, including meld...Adam Borowski2013-04-261-1/+2
* Merge branch 'master' into jesterDavid Lawrence Ramsey2013-03-311-1/+2
|\
| * Don't prevent arbitrary items being quiveredPete Hurst2013-03-311-1/+2
* | Reorder firing type enums a bit; they're not saved in games anyway.David Lawrence Ramsey2013-03-311-3/+2
* | Allow specifying pies in firing order.David Lawrence Ramsey2013-03-301-1/+1
* | Remove unneeded brackets.David Lawrence Ramsey2013-03-301-2/+0
* | Custard PiesBrendan Hickey2013-03-291-0/+5
|/
* Respect =f even on items similar to what was quivered before.Samuel Bronson2013-03-201-0/+4
* Simplify a couple of things in quiver.ccSamuel Bronson2013-03-201-9/+5
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Use std namespace.Raphael Langella2012-08-261-11/+8
* Bump save compat, in order to recover from monster_spells.Adam Borowski2012-08-191-8/+0
* Avoid a crash after wielding the quivered weapon.Neil Moore2012-08-011-1/+12
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-13/+13
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Move throwing code out of item_use.ccAdam Borowski2012-05-131-0/+1
* Split =f/+f into =f/+f (autoquiver) and =F/+F (ammo cycling).Adam Borowski2012-04-211-11/+15
* Drop pointless braces after else/else if as well.Adam Borowski2012-04-201-2/+0
* Adjust some whitespace and formatting.Adam Borowski2011-07-081-1/+0
* cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-2/+2
* Don't require ", c1" in COMPILE_CHECK().Adam Borowski2011-06-091-2/+2
* s/SP_CAT/SP_FELID/Adam Borowski2011-06-071-3/+3
* Don't let Felids autoquiver anything; suppress "(quivered)" status.Johanna Ploog2011-04-151-0/+11
* Block the quiver commands for Felids.Johanna Ploog2011-04-151-0/+5
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-7/+7
* Get rid of some more longs.Adam Borowski2011-01-301-1/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-2/+2
* Perform actions on item from the inventoryRaphael Langella2010-10-081-16/+20
* s/marshallLong/marshallInt/, since this confusion tends to cause bugs.Adam Borowski2010-06-201-4/+4
* Rename item_def::is_valid() to item_def::defined(). (Enne)Robert Vollmert2010-06-171-6/+6
* For the quiver, take the remembered item itself if possible.Robert Vollmert2010-04-031-0/+3
* Code readability: it's unobvious EQ_CLOAK..EQ_BODY_ARMOUR means "all armours",Adam Borowski2010-01-271-1/+1
* Don't autoquiver the wielded weapon (if it's similar to the quiver one).Johanna Ploog2010-01-261-7/+18
* Remove hand crossbows.Jude Brown2009-12-311-6/+2
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+2
* Redraw quiver even if an item that was unquivered is only awkwardly throwable.Vsevolod Kozlov2009-11-131-7/+0