| Commit message (Collapse) | Author | Age | Files | Lines |
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Now how do I change the properties to native again?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6465 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
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them!) and move the new pdf files around, renaming contact.pdf to
README.pdf since it's the shorter version of readme.txt, also
capitalized now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6435 c06c8d41-db1a-0410-9941-cceddc491573
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random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This
should make things a bit more readable. Apply it to a number of files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6146 c06c8d41-db1a-0410-9941-cceddc491573
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(via (,) or i, or by the new quivering command). Ammo that just happens
to come next in the fire order is not quivered anymore even if you continue
firing.
Add a new quiver command on Q, and while I was at it, restrict the items
offered when firing (fi) or quivering to actual throwables. (This was a
long outstanding FR.) I think that's it...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6112 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5922 c06c8d41-db1a-0410-9941-cceddc491573
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Fix pickup.lua trying to find a butcher tool if the wielded edged weapon
happens to be cursed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5889 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5842 c06c8d41-db1a-0410-9941-cceddc491573
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stick an adjective in front of the object type name ("bloodstained
dagger"), unidentified non-artefact jewellry is described with both an
adjective and material ("runed wooden ring"), making a description
like "runed ring" a bit weird. So give randart jewellery an adjective
that no non-artefact jewellery would have, plus a material that a
non-artefact might or might not have.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5741 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5429 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5310 c06c8d41-db1a-0410-9941-cceddc491573
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adding yet another entry to props.
FR 1949504: Move version information into the help scroller, yay! It also
looks much nicer now (if I may say so). Go, take a look! :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5234 c06c8d41-db1a-0410-9941-cceddc491573
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different healing message if you recently met an invisible monster, as
suggested in FR 1964267. Killing an invisible monster does not yet reset
the counter, though I guess it should.
Also, disallow randart weapons to be named after Sif Muna. (Vehumet,
too, maybe?)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5014 c06c8d41-db1a-0410-9941-cceddc491573
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or sling bullets.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5013 c06c8d41-db1a-0410-9941-cceddc491573
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of the Blessed Blade artefact is unique. Also, attempt to add shopping
values for the new blessed blades (these probably need adjustment).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4909 c06c8d41-db1a-0410-9941-cceddc491573
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* Reallow monster placement of bands (at least for Beogh's retribution;
it might be similarly buggy for normal generation).
* Extend documentation on orc naming, and sometimes name the band
leader of a band sent after you for retribution.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4894 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4781 c06c8d41-db1a-0410-9941-cceddc491573
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cursed artefacts, as opposed to all gods' not gifting them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4780 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4779 c06c8d41-db1a-0410-9941-cceddc491573
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artefacts, as TSO's power already provides enough resistance to it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4717 c06c8d41-db1a-0410-9941-cceddc491573
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capitalization).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4714 c06c8d41-db1a-0410-9941-cceddc491573
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enchantment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4620 c06c8d41-db1a-0410-9941-cceddc491573
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and others). I'm really sorry about that!
Modify pickup.lua to allow Vampires to pick up !berserk rage etc.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4619 c06c8d41-db1a-0410-9941-cceddc491573
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sometimes (25% each) one or three.
FR 1951309: Disallow SeeInv + rPois properties for randart naga bardings
since naga already have those two as innate mutations, and there's no one else
capable of wearing them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4615 c06c8d41-db1a-0410-9941-cceddc491573
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of dolorous' fabulous blessing routines.
* Allow the possibility of naming monsters:
A monster's random name seed is stored in its number property, and the
actual name gets picked from randname.txt. (Once this leaves the
experimental stage I'll move them into a file of their own.)
This means that monster types that already use number for something
else (hydras for #heads, manticores for #spikes, or zombies for
monster type) cannot be named.
Use the new functions for naming orcs blessed by Beogh. Only
non-generic orcs may get named, e.g. orcs promoted to priesthood or orc
warriors that get their weapon enchanted.
I tried to come up with a number of thematic orcish names, and if
anyone would like to contribute, they're welcome to do so.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4586 c06c8d41-db1a-0410-9941-cceddc491573
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message instead. Also, don't offer rotten meat on floor if you won't
be able to eat it (FR 1939905).
* Give full xp when an enslaved monster is killed, as it's to be assumed
it wouldn't have died without your interference (FR 1937178).
* Re-allow enforcing saprovorous mutation in wizard mode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4488 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4487 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4486 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4484 c06c8d41-db1a-0410-9941-cceddc491573
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the props table. No more re-rolling every time we need the name, yay! :D
Should be save file compatible, and I also modified my previous change
to be save file compatible, after all. Not entirely sure this works,
though, as I didn't have any old saved games to test this with.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4479 c06c8d41-db1a-0410-9941-cceddc491573
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Tidy up a bit in randart.cc, and remove some of the longer Xom randart
names.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4473 c06c8d41-db1a-0410-9941-cceddc491573
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and use it to force TSO's blessed blades to be randart items with
the holy wrath brand and (for flavour) life protection.
This change breaks saves, unfortunately, but allows for much cleaner
finetuning.
I also replaced all those randart names "of The Shining One's @esteem@"
etc. with plain "of The Shining One", as they're just too long
otherwise. I'm sorry, dolorous!
If it helps, I also culled some of the other overly long names.
Randart names are now generally restricted to a maximum length of 25.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4472 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4468 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4467 c06c8d41-db1a-0410-9941-cceddc491573
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filtering out all other effects. There should be a better way to do
this eventually...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4437 c06c8d41-db1a-0410-9941-cceddc491573
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If the curse property is chosen, there's a 33% chance of allowing
recursing with equal chances for values = [1..5].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4407 c06c8d41-db1a-0410-9941-cceddc491573
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The curses property now may take any range of numbers, rather than
plain 0 or 1. If its value is different from 0, the randart is created
cursed. For positive values, it may additionally recurse itself with
1/value probability. In this case, add a description line ("It may
recurse itself.") and an auto-inscription ("Curse", comes last).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4406 c06c8d41-db1a-0410-9941-cceddc491573
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restrict it to about 25, but "The Shining One's" needs 20 letters, so
that's out.)
Don't automatically regard unID'd jewellery randarts as {tried},
instead use a (very) rough estimate: if you know at least one property,
the item will be marked as tried, otherwise (e.g. if the only property
is +Dam, or prevents spellcasting) it won't be marked at all. I'm not
actually sure this is better than never outputting {tried} for randarts,
but we'll see...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4374 c06c8d41-db1a-0410-9941-cceddc491573
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(and vice versa for ice), since that's already what their base type does.
Should the code ever be changed to allow them to get additional levels of
resistance or susceptibility, the check is only done for the base stats
(+1 and -1, respectively).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4362 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4322 c06c8d41-db1a-0410-9941-cceddc491573
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beyond blessing long swords.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4321 c06c8d41-db1a-0410-9941-cceddc491573
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from Lugonu that are weapons get the distortion brand, since it's his
associated brand, as holy wrath is for TSO.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4320 c06c8d41-db1a-0410-9941-cceddc491573
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back in for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4309 c06c8d41-db1a-0410-9941-cceddc491573
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property, as, according to comments in unrand.h, they tend to recurse
themselves, and if the Scythe of Curses is considered unholy for doing
the same, then it's inconsistent.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4307 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4306 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4305 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4304 c06c8d41-db1a-0410-9941-cceddc491573
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handled properly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4303 c06c8d41-db1a-0410-9941-cceddc491573
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